# Gamification and Education: Achievements, Cognitive Loads, and Views of Students

> Research article (International Journal of Emerging Technologies in Learning (iJET), 2016) · cited 185× · AI/ML

**Wikidata**: [openalex:W2475704187](https://www.wikidata.org/wiki/openalex:W2475704187)  
**Source**: https://4ort.xyz/entity/gamification-and-education-achievements-cognitive-loads-and-views-of-students
