# Gamification and education: A pragmatic approach with two examples of implementation

> Research article (Journal of Clinical and Translational Science, 2021) · cited 32× · AI/ML

**Wikidata**: [openalex:W3176096509](https://www.wikidata.org/wiki/openalex:W3176096509)  
**Source**: https://4ort.xyz/entity/gamification-and-education-a-pragmatic-approach-with-two-examples-of-implementation
