# Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?

> Research article (International Journal of Educational Technology in Higher Education, 2021) · cited 186× · AI/ML

**Wikidata**: [openalex:W3164844061](https://www.wikidata.org/wiki/openalex:W3164844061)  
**Source**: https://4ort.xyz/entity/gamification-and-active-learning-in-higher-education-is-it-possible-to-match-digital-society-academia-and-students-inter
