# GameStop

> American video game retailer

**Wikidata**: [Q202210](https://www.wikidata.org/wiki/Q202210)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/GameStop)  
**Source**: https://4ort.xyz/entity/gamestop

## Summary

GameStop is a Delaware corporation [1] founded on August 20, 1980 . The organization operates within the retail industry .Headquartered in Grapevine , the company focuses its business operations on video game products .

## Summary
GameStop is an American video game retailer that was founded in 1984 and became a public company in 1986. It operates as a retail chain specializing in video games, consoles, and related merchandise, with a strong presence in the United States. The company is known for its brick-and-mortar stores and has been a key player in the gaming industry for decades.

## Key Facts
- Founded in 1984 by George Sherman and James Cameron.
- Became a public company in 1986, offering its securities on the New York Stock Exchange.
- Headquartered in Grapevine, Texas, United States.
- Specializes in retailing video games, consoles, and gaming accessories.
- Operates as a retail chain with multiple locations across the United States.
- Owned and operated by Geeknet, Kongregate, EB Games, and ThinkGeek.
- Affiliated with entrepreneur Ryan Cohen.
- Has a significant presence in the gaming industry, serving as a major retailer for video games and related products.
- Known for its brick-and-mortar stores and online presence.
- Revenue: $5.27 billion (2021).
- Net profit: $6.7 million (2021).
- Total assets: $2.71 billion (2021).
- Stock exchange: New York Stock Exchange.
- Website: https://www.gamestop.com/.
- Industry: Retail.
- Sitelink count: 34.

## FAQs
**What type of business is GameStop?**
GameStop is an American video game retailer that specializes in selling video games, consoles, and related merchandise. It operates as a retail chain with both physical stores and an online presence.

**Where is GameStop headquartered?**
GameStop is headquartered in Grapevine, Texas, United States.

**Who founded GameStop?**
GameStop was founded by George Sherman and James Cameron in 1984.

**When did GameStop become a public company?**
GameStop became a public company in 1986, offering its securities on the New York Stock Exchange.

**What products does GameStop sell?**
GameStop sells video games, consoles, gaming accessories, and related merchandise.

**How many locations does GameStop have?**
GameStop operates as a retail chain with multiple locations across the United States.

**Who owns GameStop?**
GameStop is owned and operated by Geeknet, Kongregate, EB Games, and ThinkGeek.

**Who is affiliated with GameStop?**
GameStop is affiliated with entrepreneur Ryan Cohen.

**What is GameStop's revenue?**
GameStop's revenue was $5.27 billion in 2021.

**What is GameStop's net profit?**
GameStop's net profit was $6.7 million in 2021.

**What is GameStop's total assets?**
GameStop's total assets were $2.71 billion in 2021.

**What stock exchange is GameStop listed on?**
GameStop is listed on the New York Stock Exchange.

**What is GameStop's website?**
GameStop's website is https://www.gamestop.com/.

**What industry is GameStop in?**
GameStop is in the retail industry.

**How many sitelinks does GameStop have?**
GameStop has 34 sitelinks.

## Why It Matters
GameStop is a significant player in the video game retail industry, providing a platform for gamers to purchase and access a wide range of gaming products. Its brick-and-mortar stores and online presence make it a convenient destination for gamers to find the latest releases and accessories. The company's public status allows it to raise capital and expand its operations, further solidifying its position in the market. GameStop's influence extends beyond retail, as it plays a role in shaping the gaming industry by supporting developers and publishers. Its ability to adapt to changing market trends and consumer preferences has contributed to its long-term success. GameStop's presence in the United States and its affiliation with key industry figures highlight its importance in the global gaming ecosystem.

## Notable For
- Being a major retailer of video games and gaming accessories in the United States.
- Operating a retail chain with multiple locations across the country.
- Offering a wide range of gaming products, including consoles, games, and accessories.
- Providing a convenient platform for gamers to purchase and access the latest releases.
- Raising capital through its public status, allowing for expansion and growth.
- Supporting developers and publishers in the gaming industry.
- Adapting to changing market trends and consumer preferences.
- Maintaining a strong presence in the United States gaming market.
- Being affiliated with key industry figures, such as Ryan Cohen.
- Having a significant impact on the gaming industry and consumer access to gaming products.

## Body
### Overview
GameStop is an American video game retailer that was founded in 1984 by George Sherman and James Cameron. The company became a public company in 1986, offering its securities on the New York Stock Exchange. Headquartered in Grapevine, Texas, GameStop specializes in retailing video games, consoles, and related merchandise. It operates as a retail chain with multiple locations across the United States, providing a convenient platform for gamers to purchase and access a wide range of gaming products.

### Business Model
GameStop operates as a retail chain, offering both physical stores and an online presence. Its business model focuses on selling video games, consoles, gaming accessories, and related merchandise. The company provides a platform for gamers to access the latest releases and accessories, supporting developers and publishers in the gaming industry. GameStop's revenue was $5.27 billion in 2021, with a net profit of $6.7 million and total assets of $2.71 billion.

### Ownership and Affiliations
GameStop is owned and operated by Geeknet, Kongregate, EB Games, and ThinkGeek. The company is affiliated with entrepreneur Ryan Cohen, who has played a significant role in its development and growth. These affiliations and ownership structures contribute to GameStop's ability to adapt to market trends and consumer preferences.

### Industry Presence
GameStop is a key player in the retail industry, specializing in video games and related products. Its presence in the United States and affiliation with key industry figures highlight its importance in the global gaming ecosystem. The company's ability to raise capital through its public status allows for expansion and growth, further solidifying its position in the market.

### Digital Presence
GameStop maintains a strong digital presence through its website, https://www.gamestop.com/, and various online platforms. This digital footprint enhances its ability to reach a wider audience and provide convenient access to gaming products. The company's online presence complements its brick-and-mortar stores, creating a comprehensive retail experience for gamers.

### Market Impact
GameStop's influence extends beyond retail, as it plays a role in shaping the gaming industry by supporting developers and publishers. Its ability to adapt to changing market trends and consumer preferences has contributed to its long-term success. The company's presence in the United States and affiliation with key industry figures highlight its importance in the global gaming ecosystem.

### Financial Performance
GameStop's financial performance is marked by significant revenue, net profit, and total assets. In 2021, the company reported revenue of $5.27 billion, a net profit of $6.7 million, and total assets of $2.71 billion. These financial metrics reflect the company's strong position in the market and its ability to generate value for shareholders.

### Stock Exchange Listing
GameStop is listed on the New York Stock Exchange, allowing it to raise capital and expand its operations. The company's public status provides liquidity for investors and contributes to its long-term growth and success. The stock exchange listing is a key aspect of GameStop's business model and financial strategy.

### Sitelinks and Digital Footprint
GameStop has 34 sitelinks, indicating its extensive digital presence and relevance in the gaming industry. These sitelinks reflect the company's efforts to maintain a strong online presence and provide convenient access to gaming products. The digital footprint of GameStop enhances its ability to reach a wider audience and engage with gamers.

### Related Entities
GameStop is related to various entities in the gaming industry, including Geeknet, Kongregate, EB Games, and ThinkGeek. These affiliations and ownership structures contribute to the company's ability to adapt to market trends and consumer preferences. Additionally, GameStop is affiliated with entrepreneur Ryan Cohen, who has played a significant role in its development and growth.

### Industry Classification
GameStop is classified under the retail industry, specializing in video games and related products. Its presence in the United States and affiliation with key industry figures highlight its importance in the global gaming ecosystem. The company's ability to raise capital through its public status allows for expansion and growth, further solidifying its position in the market.

### Conclusion
GameStop is a significant player in the video game retail industry, providing a platform for gamers to purchase and access a wide range of gaming products. Its brick-and-mortar stores and online presence make it a convenient destination for gamers to find the latest releases and accessories. The company's public status allows it to raise capital and expand its operations, further solidifying its position in the market. GameStop's influence extends beyond retail, as it plays a role in shaping the gaming industry by supporting developers and publishers. Its ability to adapt to changing market trends and consumer preferences has contributed to its long-term success. GameStop's presence in the United States and affiliation with key industry figures highlight its importance in the global gaming ecosystem.

## References

1. [Source](https://money.cnn.com/2002/02/13/ipo/gamestop/)
2. Freebase Data Dumps. 2013
3. MusicBrainz
4. Global LEI Index
5. BBC Things
6. [Source](https://www.reuters.com/article/us-retail-trading-roaringkitty/famed-gamestop-bull-roaring-kitty-is-a-massachusetts-financial-advisor-idUSKBN29Y0AF)
7. Google Knowledge Graph
8. [Source](http://km.aifb.kit.edu/services/crunchbase/)
9. [GameStop Annual Report 2023](https://gamestop.gcs-web.com/static-files/94ea835e-3253-4e6f-aaac-cdd7c1057f90)
10. [Forbes GameStop (GME) Stock Key Data](https://www.forbes.com/companies/gamestop-corp)
11. [GameStop Annual Report 2022](https://gamestop.gcs-web.com/node/19991/html)
12. [Source](https://thenextweb.com/vocabulary/gamestop/)
13. [Source](https://golden.com/wiki/GameStop-EA6DN8)
14. Name Suggestion Index
15. YouTube API
16. [GAMESTOP latest news & coverage](https://www.channelnewsasia.com/news/topic/gamestop)
17. [GameStop Culture | Comparably](https://www.comparably.com/companies/gamestop)
18. [GameStop Careers and Employment | Indeed.com](https://sg.indeed.com/cmp/GameStop)
19. [Best GameStop Posts - Reddit](https://www.reddit.com/t/gamestop/)