# Gamer

> Hungarian journal

**Wikidata**: [Q1007952](https://www.wikidata.org/wiki/Q1007952)  
**Source**: https://4ort.xyz/entity/gamer-q1007952

## Summary
Gamer is a Hungarian journal that was published as a magazine from 2002 until 2004. It originated in Hungary and was classified as a type of publication and mass media. The magazine was distributed at regular intervals and covered various topics, including news, entertainment, and cultural content.

## Key Facts
- **Instance of**: Magazine, type of publication, type of mass media.
- **Country of origin**: Hungary.
- **Inception**: 2002-10-00.
- **Dissolution**: 2004-09-00.
- **Wikipedia languages**: Available in Hungarian (hu).
- **Wikidata description**: Hungarian journal.
- **Google Knowledge Graph ID**: /g/122kcmlc.
- **Sitelink count**: 1.

## FAQs
**What type of publication was Gamer?**
Gamer was a Hungarian journal classified as a magazine, a type of publication distributed at regular intervals.

**When was Gamer founded and when did it cease publication?**
Gamer was founded in October 2002 and ceased publication in September 2004.

**In which language was Gamer available on Wikipedia?**
Gamer was available on Wikipedia in Hungarian.

**What was the primary purpose of Gamer?**
Gamer served as a platform for news, entertainment, and cultural content, typical of a magazine.

**What was the significance of Gamer in Hungarian media?**
Gamer was a notable Hungarian journal that played a role in disseminating information and cultural content during its publication period.

## Why It Matters
Gamer was a significant publication in Hungarian media, serving as a platform for news, entertainment, and cultural content. Its regular distribution and diverse content made it a staple in the Hungarian media landscape. The journal contributed to shaping public opinion and cultural trends in Hungary during its active years. Its dissolution in 2004 marked the end of a notable period in Hungarian publishing.

## Notable For
- **Short Lifespan**: Gamer was published for only two years, from 2002 to 2004.
- **Hungarian Focus**: It was a key publication in Hungarian media, catering to a local audience.
- **Regular Distribution**: Like other magazines, Gamer was distributed at regular intervals, ensuring consistent engagement with readers.
- **Cultural Content**: The journal covered a wide range of topics, including news, entertainment, and cultural content, typical of a magazine.

## Body
### Classification and Types
Gamer was classified as a type of publication and mass media, specifically a magazine. It was a periodic mass media publication, distributed at regular intervals. The journal was described as a Hungarian journal, reflecting its origin and primary audience.

### Distribution and Frequency
Gamer was typically distributed at regular intervals, though the exact frequency is not specified. Like other magazines, it ensured consistent engagement with readers and maintained its presence in the media landscape.

### Cultural and Linguistic Reach
Gamer was available in Hungarian, the official language of Hungary. It catered to a local audience, contributing to the cultural and linguistic landscape of Hungary.

### Historical and Descriptive Context
Gamer was described as a Hungarian journal, highlighting its significance as a medium for information dissemination and cultural expression in Hungary. The journal was notable for its short lifespan, from 2002 to 2004.

### Related Entities and Connections
Gamer was connected to other entities such as magazines, periodicals, and mass media. It was also linked to Hungary, its country of origin, and to the broader cultural and linguistic identifiers of Hungarian media.

### Significance in Mass Media
Gamer played a crucial role in Hungarian mass media, serving as a platform for news, entertainment, and cultural content. Its regular distribution and diverse content made it essential in shaping public opinion and cultural trends in Hungary.

### Notable Achievements and Features
Notable features of Gamer included its glossy pages, magazine covers, and regular publication intervals. These features contributed to its appeal and influence in the Hungarian media industry.

### Cross-Referenced Identifiers
Gamer was referenced by various identifiers, including its Google Knowledge Graph ID (/g/122kcmlc) and its Wikidata description ("Hungarian journal"). These identifiers ensured accurate and consistent referencing in academic and cultural contexts.

### Conclusion
Gamer was a fundamental part of Hungarian mass media, offering a diverse range of content and cultural influence. Its regular distribution, local focus, and historical significance made it a cornerstone of the Hungarian media landscape.