# Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain–computer interface to a virtual reality avatar

> Research article (Journal of Neural Engineering, 2016) · cited 111× · AI/ML

**Wikidata**: [openalex:W2312323375](https://www.wikidata.org/wiki/openalex:W2312323375)  
**Source**: https://4ort.xyz/entity/gait-adaptation-to-visual-kinematic-perturbations-using-a-real-time-closed-loop-braincomputer-interface-to-a-virtual-rea
