# Fullbright

> American video game developer company

**Wikidata**: [Q17561297](https://www.wikidata.org/wiki/Q17561297)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Fullbright_(company))  
**Source**: https://4ort.xyz/entity/fullbright

## Summary
Fullbright is an American video game developer founded in 2012 by Steve Gaynor, based in Portland, and known for creating narrative-driven adventure games like *Gone Home* and *Tacoma*.

## Key Facts
- Founded in 2012 by Steve Gaynor.
- Headquarters location is Portland.
- Legal form is a limited liability company.
- Notable works include the games *Gone Home* and *Tacoma*.
- Classifies as a video game developer and publisher.
- Industry is the video game industry.
- Operates under aliases including "The Fullbright Company" and "富布賴特".
- Website is https://fullbrig.ht/.

## FAQs
### Q: Who founded Fullbright?
A: Fullbright was founded by Steve Gaynor in 2012.

### Q: What is Fullbright most known for?
A: Fullbright is most known for developing the critically acclaimed narrative adventure games *Gone Home* (2013) and *Tacoma* (2017).

### Q: Where is Fullbright located?
A: Fullbright is headquartered in Portland.

### Q: What is the company's legal structure?
A: Fullbright operates as a limited liability company (LLC).

### Q: Are there any other names Fullbright is known by?
A: Yes, aliases include "The Fullbright Company" and "富布賴特".

## Why It Matters
Fullbright holds significance within the video game industry for pioneering and popularizing the "walking simulator" or narrative exploration genre. *Gone Home* (2013), their debut title, was particularly influential, demonstrating the powerful storytelling potential of environmental detail and player-driven discovery without traditional combat. It garnered widespread critical acclaim for its innovative approach and emotional resonance, setting a benchmark for narrative-focused games. Their subsequent title, *Tacoma* (2017), further solidified their reputation for creating immersive, story-driven experiences set in richly realized environments. Fullbright's work represents a notable shift towards emphasizing narrative, atmosphere, and player interpretation within the medium.

## Notable For
- Pioneering the narrative exploration/walking simulator genre with the critically acclaimed debut *Gone Home* (2013).
- Creating story-driven, first-person adventure games focused on environmental storytelling and player-driven discovery.
- Developing the games *Gone Home* and *Tacoma*, both receiving significant critical praise for their narratives and design.
- Operating as an independent developer known for its focus on narrative depth and atmosphere.

## Body
### Company Profile
- Fullbright is an American video game developer and publisher.
- Founded in 2012 by Steve Gaynor.
- Headquarters is located in Portland.
- Legal structure is a limited liability company (LLC).
- Industry: video game industry.
- Aliases include The Fullbright Company, The Fullbright Company LLC, and 富布賴特.
- Website: https://fullbrig.ht/ (primarily English language).
- Entity IDs: IMDB ID: co0443440; Freebase ID: /m/0kywbmj; Steam Curator ID: 32980586; GameFAQs Company IDs: 122377, 179319; MobyGames Company ID: 18408 (former scheme: fullbright-company-llc); OpenCorporates ID: us_or/84697391; VideoGameGeek Company ID: 25434; GamesIndustry.biz Tag ID: companies/the-fullbright-company; Metacritic Company IDs: fullbright, the-fullbright-company; LastDodo Area ID: 3500827.
- Wikipedia languages: Arabic, Commons, English, French, Swedish.
- Wikipedia title: Fullbright (company).
- Commons category: Fullbright.
- Sitelink count: 5.

### Notable Works
- **Gone Home (2013):** A first-person exploration game focused on environmental storytelling, developed by Fullbright. This game is frequently cited as a key example and popularizer of the narrative exploration/walking simulator genre. It was a primary product or material produced by the company.
- **Tacoma (2017):** The second major title from Fullbright, another first-person narrative exploration game. Set on a space station in 2088, it continues the studio's focus on environmental storytelling and player-driven discovery of a narrative.

## References

1. LastDodo
2. VideoGameGeek