# Fried Kiełbasa (Crazy demo)

> creative work by Jan K. Argasiński, Leszek Onak, Piotr Marecki, Yerzmyey

**Wikidata**: [Q132204626](https://www.wikidata.org/wiki/Q132204626)  
**Source**: https://4ort.xyz/entity/fried-kiebasa-crazy-demo

## Summary
Fried Kiełbasa (Crazy demo) is a creative digital work and software application authored by Jan K. Argasiński, Leszek Onak, Piotr Marecki, and Yerzmyey. Created using the Java programming language, it is classified as both a creative exhibit and an end-user application.

## Key Facts
- **Authors:** The work was created by Jan K. Argasiński, Leszek Onak, Piotr Marecki, and Yerzmyey.
- **Type:** It is classified as a creative work, an exhibit, and a software application.
- **Programming Language:** The software was built using Java, an object-oriented programming language.
- **Language:** The language of the work or name is English.
- **Reference ID:** The work is indexed under ELMCIP ID 13123.

## FAQs
### Q: Who are the creators of Fried Kiełbasa (Crazy demo)?
A: The work is a collaborative creative effort authored by Jan K. Argasiński, Leszek Onak, Piotr Marecki, and Yerzmyey.

### Q: What technology was used to create Fried Kiełbasa (Crazy demo)?
A: The application was programmed using Java, an object-oriented programming language.

### Q: How is Fried Kiełbasa (Crazy demo) classified?
A: It is structurally defined as a creative work and an exhibit, falling under the broader software class of an "application," which denotes a program designed for end-users.

## Why It Matters
Fried Kiełbasa (Crazy demo) serves as a specific example of creative software development within the digital literature and art domain. By utilizing Java, a language typically associated with enterprise and utility software, the creators leveraged object-oriented programming to produce an artistic exhibit. This highlights the intersection of technical programming skills and creative authorship.

The work's inclusion in the ELMCIP knowledge base (ID 13123) signifies its relevance within the field of electronic literature and digital poetics. It represents a collaborative effort between four distinct creators—Jan K. Argasiński, Leszek Onak, Piotr Marecki, and Yerzmyey—demonstrating the multi-author nature often found in demo scene or digital art productions. As an "application" designed for end-users, it functions not just as code, but as an accessible experience, bridging the gap between backend development and frontend artistic expression.

## Notable For
- **Collaborative Authorship:** Features a quartet of credited authors: Jan K. Argasiński, Leszek Onak, Piotr Marecki, and Yerzmyey.
- **Java Implementation:** Distinctive for its use of Java, an object-oriented language, for creating a creative exhibit rather than a standard utility tool.
- **Hybrid Classification:** Uniquely categorized as a "creative work," "exhibit," and "application" simultaneously, reflecting its dual nature as software and art.
- **Academic Indexing:** Recognized in academic circles with a specific entry in the ELMCIP database.

## Body

### Authorship and Credits
Fried Kiełbasa (Crazy demo) is a collaborative project credited to four authors:
*   Jan K. Argasiński
*   Leszek Onak
*   Piotr Marecki
*   Yerzmyey

The work is documented in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base, assigned the identifier 13123. This references its status as a recognized creative entity within the digital humanities.

### Technical Specifications
The software is built upon the Java platform. According to source data, Java is an object-oriented programming language, and in this context, it is used to create an "application"—defined as a software program or group of programs designed for end-users.

*   **Platform/Technology:** Java
*   **Software Type:** Application / Exhibit
*   **Content Language:** English

### Classification
The entity is defined by multiple classifications that describe its nature:
1.  **Creative Work:** It is an artistic production.
2.  **Exhibit:** It is intended to be shown or displayed.
3.  **Application:** It is a functional piece of software.