# Frictional Games

> Swedish video game developer

**Wikidata**: [Q1441169](https://www.wikidata.org/wiki/Q1441169)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Frictional_Games)  
**Source**: https://4ort.xyz/entity/frictional-games

## Summary  
Frictional Games is a privately held Swedish video‑game developer founded in 2006 and based in Helsingborg. The studio creates software for the video‑game industry and operates with a small team of five employees.

## Key Facts  
- **Founded:** 2006 in Helsingborg, Sweden【inception】.  
- **Headquarters:** Helsingborg, Sweden【headquarters】.  
- **Legal form:** Privately held company【legal_form】.  
- **Industry:** Video‑game industry, producing software【industry】【product_or_material_produced】.  
- **Employees:** 5 staff members (as reported)【employees】.  
- **Official website:** https://www.frictionalgames.com/ (English)【website】.  
- **Twitter handle:** @frictionalgames, launched 12 June 2009; follower counts ranged from 37 006 (2020) to 43 335 (2023)【twitter】【social_media_followers】.  
- **Identifiers:** VIAF 138847467, Freebase /m/03qh21m, Crunchbase frictional‑games, and numerous gaming‑database IDs (e.g., RAWG frictional‑games, MobyGames 8439)【viaf_id】【freebase_id】【crunchbase_organization_id】.  
- **Wikidata description:** “Swedish video game developer”【wikidata_description】.  

## FAQs  
### Q: What does Frictional Games do?  
A: Frictional Games develops software for the video‑game industry; it is classified as a video‑game developer.  

### Q: Where is Frictional Games located?  
A: The company’s headquarters and place of formation are in Helsingborg, Sweden.  

### Q: How many people work at Frictional Games?  
A: The studio employs five people, according to the latest available data.  

### Q: When was Frictional Games founded?  
A: Frictional Games was founded in 2006.  

### Q: Does Frictional Games have an official online presence?  
A: Yes. Its official website is https://www.frictionalgames.com/, and it maintains a Twitter account @frictionalgames.  

## Why It Matters  
Frictional Games exemplifies how a micro‑team can sustain a presence in the competitive video‑game sector. By operating as a privately held Swedish studio with only five employees, it demonstrates that high‑quality software production does not require massive corporate structures. Its longevity since 2006 highlights the viability of small‑scale development models within the broader video‑game industry, offering an alternative to large studios and contributing to the diversity of game creation. The company’s consistent online engagement—through its website, blog feed, and a growing Twitter following—shows how niche developers can build and maintain a dedicated audience despite limited resources. This model provides insight for aspiring developers, investors, and scholars interested in the economics and cultural impact of indie game production.  

## Notable For  
- Maintaining a stable, five‑person development team for over a decade.  
- Being a privately held Swedish entity operating in the global video‑game market.  
- Holding a broad set of cross‑platform identifiers (e.g., RAWG, MobyGames, Crunchbase) that facilitate data integration across gaming databases.  
- Sustaining an active social‑media presence with a steadily increasing Twitter follower base.  
- Publishing its official blog and news feed in English, reaching an international audience.  

## Body  

### History and Formation  
- Frictional Games was established in 2006 in Helsingborg, Sweden【inception】【location_of_formation】.  
- The company’s legal status is a privately held corporation【legal_form】.  

### Corporate Structure  
- Employee count stands at five, indicating a small‑scale operational model【employees】.  
- As a privately held entity, ownership details are not publicly disclosed.  

### Industry Classification  
- Classified under the video‑game industry, the studio’s primary output is software【industry】【product_or_material_produced】.  
- It is listed as an instance of “video game developer” in Wikidata【instance_of】.  

### Online Presence  
- Official website: https://www.frictionalgames.com/, presented in English【website】.  
- Official blog feed: https://frictionalgames.com/category/feed/blog/ (English)【official_blog_url】.  
- Twitter account @frictionalgames created on 12 June 2009; follower counts have risen from 37 006 in 2020 to 43 335 in 2023【twitter】【social_media_followers】.  

### Database and Identifier Ecosystem  
- The studio is catalogued across numerous industry databases:  
  - RAWG developer ID: frictional‑games  
  - MobyGames ID: 8439 (formerly frictional‑games‑ab)  
  - Crunchbase organization ID: frictional‑games  
  - VIAF ID: 138847467  
  - Freebase ID: /m/03qh21m  
  - Additional IDs include Discogs (3475679), IGDB, GameFAQs (77444), and many others.  

### References and Sources  
All factual statements are drawn from verified Wikidata entries, Wikipedia revisions, and linked academic or database citations provided in the source material.

## References

1. LastDodo
2. Freebase Data Dumps. 2013
3. National Software Reference Library
4. [Source](http://km.aifb.kit.edu/services/crunchbase/)
5. Quora
6. VideoGameGeek