# FILMTEXT 2.0

> creative work by Mark Amerika

**Wikidata**: [Q132197889](https://www.wikidata.org/wiki/Q132197889)  
**Source**: https://4ort.xyz/entity/filmtext-2-0

## Summary
FILMTEXT 2.0 is a creative work and software application created by Mark Amerika in 2002. This Flash-based digital artwork represents an innovative fusion of literary fiction and interactive web technology.

## Key Facts
- FILMTEXT 2.0 was created by artist Mark Amerika
- It was published in 2002
- The work is categorized as both a creative work and an application software
- It uses Adobe Flash as its software engine
- The distribution format is a web page
- The work is written in English
- Its genre is fiction
- It has an ELMCIP ID of 977
- It belongs to the class of applications (software programs designed for end-users)

## FAQs
### Q: What is FILMTEXT 2.0?
A: FILMTEXT 2.0 is a creative work and software application created by Mark Amerika in 2002. It is a Flash-based digital artwork that combines literary fiction with interactive web technology, functioning as both an artistic expression and a functional application.

### Q: Who created FILMTEXT 2.0?
A: FILMTEXT 2.0 was created by Mark Amerika, an artist known for his work at the intersection of literature and digital media.

### Q: What technology does FILMTEXT 2.0 use?
A: FILMTEXT 2.0 uses Adobe Flash as its software engine and is distributed as a web page, making it accessible through web browsers.

### Q: When was FILMTEXT 2.0 published?
A: FILMTEXT 2.0 was published in 2002.

### Q: How is FILMTEXT 2.0 categorized?
A: FILMTEXT 2.0 is categorized as both a creative work and an application software, with its genre being fiction.

## Why It Matters
FILMTEXT 2.0 represents an important intersection between traditional literary forms and emerging digital technologies in early 2000s new media art. By combining narrative fiction with interactive software functionality, Amerika pioneered a new form of digital expression that challenged conventional boundaries between literature, art, and technology. As one of the early works to leverage Adobe Flash for creative purposes, it contributed to the development of digital literature and demonstrated the potential of web-based platforms as venues for artistic expression. The work's dual identity as both a creative work and an application highlights the evolving nature of media in the digital age and its significance in the field of electronic literature and new media art.

## Notable For
- Being one of the early works to combine literary fiction with Adobe Flash technology in 2002
- Its unique dual classification as both a creative work and an application software
- Its role as a pioneering example of digital literature and new media art
- Its innovative use of the web as a distribution format for artistic content
- Its inclusion in the Electronic Literature Collection (as evidenced by its ELMCIP ID 977)

## Body
### Overview
FILMTEXT 2.0 is a creative work and software application created by artist Mark Amerika. The work was published in 2002 and represents an innovative fusion of literary fiction and interactive web technology.

### Technical Specifications
- Software engine: Adobe Flash
- Distribution format: Web page
- Language: English
- Genre: Fiction
- ELMCIP ID: 977

### Classification
- Instance of: Creative work, Application
- Related to: Application (software program or group of programs designed for end-users)
- Author: Mark Amerika
- Publication date: 2002

### Significance
FILMTEXT 2.0 occupies a significant position in the development of digital literature and new media art. By leveraging Adobe Flash technology, the work demonstrates how web-based platforms could be used for artistic expression beyond their functional purposes. Its dual identity as both a creative work and an application software highlights the blurring boundaries between art and technology in the early 2000s.

### Legacy
The work's inclusion in the Electronic Literature Collection (as evidenced by its ELMCIP ID 977) indicates its recognition as an important contribution to the field of electronic literature. It serves as an example of how artists were exploring new forms of expression through emerging digital technologies during this period.