# Feasibility of training using full immersion virtual reality video game in young stroke survivor: A case report

> Research article (Neurorehabilitation, 2020) · cited 15× · AI/ML

**Wikidata**: [openalex:W3114389648](https://www.wikidata.org/wiki/openalex:W3114389648)  
**Source**: https://4ort.xyz/entity/feasibility-of-training-using-full-immersion-virtual-reality-video-game-in-young-stroke-survivor-a-case-report
