# Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents

> Research article (Neuroscience Letters, 2021) · cited 35× · AI/ML

**Wikidata**: [openalex:W3173981335](https://www.wikidata.org/wiki/openalex:W3173981335)  
**Source**: https://4ort.xyz/entity/feasibility-of-full-immersive-virtual-reality-video-game-on-balance-and-cybersickness-of-healthy-adolescents
