# Falcon

> Japanese video game company

**Wikidata**: [Q138329936](https://www.wikidata.org/wiki/Q138329936)  
**Source**: https://4ort.xyz/entity/falcon-q138329936

## Summary
Falcon (also known as Falcon Company) was a Japanese business entity in the video game industry, operating as a developer, publisher, and manufacturer. Founded in August 1981 and based in Suginami, Tokyo, the company produced arcade games and medal games, including the title *Crazy Kong*. It was legally organized as a *kabushiki gaisha* (stock company) but had a short lifespan, dissolving on May 10, 1984.

## Key Facts
- **Also Known As:** Falcon Company.
- **Country:** Japan.
- **Industry:** Video Game Industry.
- **Founding Date:** August 1981 (inception).
- **Headquarters:** Tokyo (specifically Suginami, address: 1-2-4 Takaido Nishi, Suginami-ku, c. 1983).
- **Legal Form:** Kabushiki gaisha (Japanese stock company).
- **Classification:** Business; Video game developer; Video game publisher.
- **Products:** Arcade games, Medal games, and the specific title *Crazy Kong*.
- **Dissolution Date:** May 10, 1984.
- **Database ID:** Media Arts Database ID C46043.

## FAQs
**Q: What type of company was Falcon?**
Falcon was a Japanese *kabushiki gaisha*, a type of stock company, that operated within the video game industry. It functioned simultaneously as a business, a video game developer, and a video game publisher.

**Q: When was Falcon active?**
The company was founded in August 1981 and ceased operations on May 10, 1984, operating for less than three years during the early era of the video game industry.

**Q: What products did Falcon create?**
Falcon produced arcade games and medal games. One specific title attributed to the company is *Crazy Kong*.

**Q: Where was Falcon located?**
The company's headquarters were located in Tokyo, Japan. Specifically, in 1983, its address was listed in the Takaido Nishi area of Suginami Ward.

## Why It Matters
Falcon represents a specific tier of early video game industry entities: short-lived, multifaceted companies that engaged in both development and publishing during the arcade boom. Its history illustrates the volatile nature of the early 1980s market, where firms could rapidly emerge and vanish. The company is a notable example of the broader ecosystem of "video game developers" — organizations that turn concepts into playable software — serving as a concrete instance of the class defined by roles like game designers and distinct from pure publishers. Its existence highlights the diverse range of companies, from startups to established giants, that contributed to the foundational years of interactive entertainment in Japan.

## Notable For
- **Dual Role:** Operating as both a video game developer and a video game publisher.
- **Early Market Exit:** A brief operational lifespan of less than three years, dissolving in 1984 during a turbulent period for the industry.
- **Specific Product:** Development and release of *Crazy Kong*, an arcade title.
- **Corporate Structure:** Organization as a *kabushiki gaisha*, a specific legal form for Japanese corporations.

## Body

### Corporate Identity and Classification
Falcon, identified in structured data as Falcon Company, was a Japanese entity classified as a business, a video game developer, and a video game publisher. As a video game developer, it fits the definition of a software development organization specializing in creating video games for players, operating within the broader video game industry. This classification distinguishes it from entities that solely focus on distribution or marketing, as Falcon handled the creation and technical development of its products. The company is recorded in the Media Arts Database with the identifier C46043.

### History and Timeline
The company's inception dates to August 1981. It maintained operations for a brief period before its dissolution on May 10, 1984. This timeline places Falcon's activity in the early 1980s, a formative period for the video game industry. The specific reference to its dissolution appears in publication records from June 1984, confirming the end of its business activities.

### Location and Operations
Falcon's headquarters were situated in Tokyo, Japan. Detailed records from 1983 place its offices at 1-2-4 Takaido Nishi, Suginami-ku (Suginami Ward). This location served as the base for its operations in software development and publishing within the Japanese market.

### Products and Output
The company's output focused on arcade games and medal games. A specific product attributed to Falcon is *Crazy Kong*. As a developer, Falcon would have been responsible for the design, programming, and testing of these games, bringing interactive entertainment to the arcade market.

### Legal Form
Falcon was organized under the legal structure of a *kabushiki gaisha*, a type of Japanese stock company. This legal status is typical for commercial enterprises in Japan, indicating a structured corporate entity with shareholding capabilities during its operational years.

## References

1. Game Machine. 1983
2. Copier "Falcon" Went Bankrupt. Game Machine. 1984