# Exploiting limited players’ behavioral data to predict churn in gamification

> Research article (Electronic Commerce Research and Applications, 2021) · cited 17× · AI/ML

**Wikidata**: [openalex:W3158323294](https://www.wikidata.org/wiki/openalex:W3158323294)  
**Source**: https://4ort.xyz/entity/exploiting-limited-players-behavioral-data-to-predict-churn-in-gamification
