# Examining the Effects of Gamification on Chinese College Students’ Foreign Language Anxiety: A Preliminary Exploration

> Research article (2021 4th International Conference on Big Data and Education, 2021) · cited 11× · AI/ML

**Wikidata**: [openalex:W3174132814](https://www.wikidata.org/wiki/openalex:W3174132814)  
**Source**: https://4ort.xyz/entity/examining-the-effects-of-gamification-on-chinese-college-students-foreign-language-anxiety-a-preliminary-exploration
