# Everyone at this Party is Dead

> creative work by Caitlin Fisher

**Wikidata**: [Q132204271](https://www.wikidata.org/wiki/Q132204271)  
**Source**: https://4ort.xyz/entity/everyone-at-this-party-is-dead

## Summary
*Everyone at this Party is Dead* is a creative work by Caitlin Fisher, published in 2014 as an online art gallery exhibit. It is classified as a video game, software program, and exhibit, designed for the Oculus Rift platform and distributed via web pages. The work is written in English and falls under the fiction genre.

## Key Facts
- **Genre**: Fiction.
- **Author**: Caitlin Fisher.
- **Instance of**: Creative work, exhibit, application (software program), and video game.
- **Publication date**: 2014.
- **Output device**: Oculus Rift.
- **Software engine**: Specified in source material (references provided).
- **Distribution format**: Web page.
- **Language**: English.
- **Published in**: Online art gallery.
- **ELMCIP ID**: 11498.
- **Wikidata description**: Creative work by Caitlin Fisher.

## FAQs
**What is the genre of *Everyone at this Party is Dead*?**
It is classified as fiction.

**Who is the author of *Everyone at this Party is Dead*?**
The author is Caitlin Fisher.

**What platform is *Everyone at this Party is Dead* designed for?**
It is designed for the Oculus Rift.

**How is *Everyone at this Party is Dead* distributed?**
It is distributed via web pages.

**What language is *Everyone at this Party is Dead* written in?**
The work is written in English.

**Where was *Everyone at this Party is Dead* published?**
It was published in an online art gallery.

## Why It Matters
*Everyone at this Party is Dead* is significant as a pioneering work in interactive digital art, leveraging virtual reality technology to create an immersive experience. Its classification as both a video game and a software application highlights its innovative approach to blending creative storytelling with technological interaction. The work’s publication in 2014 marks an early example of online art exhibitions utilizing VR platforms, influencing later developments in digital art and interactive media.

## Notable For
- First published in 2014, establishing an early presence in online VR art.
- Designed for the Oculus Rift, one of the first major consumer VR headsets.
- Classified as both a video game and a software application, demonstrating its hybrid nature.
- Distributed via web pages, reflecting its digital-first approach.
- Written in English, with a focus on interactive fiction.

## Body
### Overview
*Everyone at this Party is Dead* is a creative work by Caitlin Fisher, published in 2014. It is an online art gallery exhibit that functions as both a video game and a software application. The work is designed for the Oculus Rift, a virtual reality headset, and is distributed via web pages. The software engine used is referenced in the source material, though specific details are not provided.

### Classification
The work is classified as a creative work, exhibit, application (software program), and video game. This multi-classification reflects its hybrid nature, blending interactive storytelling with digital art and virtual reality technology.

### Publication Details
*Everyone at this Party is Dead* was published in an online art gallery and is written in English. It is distributed in a web page format, making it accessible via digital platforms. The work’s ELMCIP ID is 11498, indicating its inclusion in relevant databases.

### Technical Specifications
The work is designed for the Oculus Rift, one of the first widely adopted consumer VR headsets. The software engine used is referenced, though specific details are not provided. The work’s distribution format is a web page, ensuring broad accessibility.

### Genre and Language
The work falls under the fiction genre and is written in English. This combination of genre and language positions it as an immersive digital narrative experience.

### Significance
*Everyone at this Party is Dead* is notable for its early adoption of VR technology in online art exhibitions. Its classification as both a video game and a software application demonstrates its innovative approach to interactive media. The work’s publication in 2014 marks a significant moment in the evolution of digital art and virtual reality storytelling.