# Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students

> Research article (Procedia Computer Science, 2022) · cited 82× · AI/ML

**Wikidata**: [openalex:W4206793353](https://www.wikidata.org/wiki/openalex:W4206793353)  
**Source**: https://4ort.xyz/entity/evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen
