# Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

> Research article (International Journal of Environmental Research and Public Health, 2020) · cited 121× · AI/ML

**Wikidata**: [openalex:W3013506193](https://www.wikidata.org/wiki/openalex:W3013506193)  
**Source**: https://4ort.xyz/entity/evaluating-activation-and-absence-of-negative-effect-gamification-and-escape-rooms-for-learning
