# Eurorun (Serbo-Croatian)

> creative work by Barbara Zeleznik, Igor Bizjak, Matevž Kmet, Samo Fosnaric, Ziga Turk

**Wikidata**: [Q132204441](https://www.wikidata.org/wiki/Q132204441)  
**Source**: https://4ort.xyz/entity/eurorun-serbo-croatian

## Summary  
Eurorun is a hypertext fiction video game created in 1985 by Barbara Zeleznik, Igor Bizjak, Matevž Kmet, Samo Fošnarič, and Žiga Turk. Originally developed in Serbo-Croatian, it represents an early example of interactive narrative software blending literature and computing.  

## Key Facts  
- Published in **1985**  
- Authors: **Barbara Zeleznik**, **Igor Bizjak**, **Matevž Kmet**, **Samo Fošnarič**, **Žiga Turk**  
- Genre: **Hypertext fiction**, **Video game**  
- Language: **Serbo-Croatian**  
- Instance of: **Creative work**, **Application**, **Video game**  
- ELMCIP ID: **12026**  
- Classified under Wikidata as a creative work  

## FAQs  
### Q: What is Eurorun?  
A: Eurorun is a hypertext fiction video game developed in 1985. It allows users to interact with a narrative through non-linear storytelling, making it an early example of digital literature.  

### Q: Who created Eurorun?  
A: The work was collaboratively created by Barbara Zeleznik, Igor Bizjak, Matevž Kmet, Samo Fošnarič, and Žiga Turk.  

### Q: In what language was Eurorun originally made?  
A: Eurorun was originally developed in **Serbo-Croatian**, reflecting its cultural and linguistic origins.  

## Why It Matters  
Eurorun holds historical significance as one of the earliest known examples of hypertext fiction, particularly within the context of Yugoslav digital culture. As a collaborative literary and computational project, it bridges the gap between traditional storytelling and interactive media. Its creation in the mid-1980s places it among pioneering works that explored narrative structures enabled by emerging computer technologies. By being developed in Serbo-Croatian, it also contributes to the diversification of early digital narratives beyond dominant Western languages. Eurorun thus plays a notable role in both new media studies and the history of video games as artistic expression.  

## Notable For  
- One of the earliest hypertext fiction video games  
- Developed in **Serbo-Croatian**, contributing to linguistic diversity in early digital literature  
- Collaborative authorship across multiple disciplines including literature and computer science  
- Represents a fusion of **literary narrative** and **interactive technology**  
- Preserved as part of digital heritage via the ELMCIP database  

## Body  

### Overview  
Eurorun is a **hypertext fiction** work classified as a **video game** and **application**. Created in **1985**, it stands as an experimental piece combining narrative design with early interactive computing.  

### Development and Authorship  
The project was developed by a team of five contributors:  
- **Barbara Zeleznik**  
- **Igor Bizjak**  
- **Matevž Kmet**  
- **Samo Fošnarič**  
- **Žiga Turk**  

Their collaboration reflects interdisciplinary engagement between literary and computational fields during the 1980s.  

### Technical and Creative Classification  
- Listed under **Wikidata** as a **creative work**, **application**, and **video game**  
- Identified by **ELMCIP ID 12026**  
- Categorized under the genre of **hypertext fiction**, a form of interactive storytelling  

### Language  
- The original language of the work is **Serbo-Croatian**, situating it within Southeast European cultural production  

### Legacy  
As one of the few documented early hypertext fictions from the region, Eurorun contributes to global understanding of non-Western developments in electronic literature and early digital art.