# Entry

> programming language

**Wikidata**: [Q12606786](https://www.wikidata.org/wiki/Q12606786)  
**Source**: https://4ort.xyz/entity/entry

## Summary
Entry is a visual programming language developed in South Korea. Founded in 2013, it serves as a language for communicating instructions to a machine and is accessible via its official website, playentry.org.

## Key Facts
- **Classification:** Entry is an instance of a programming language, specifically utilizing a visual programming paradigm.
- **Inception:** The language was founded or established in 2013.
- **Country of Origin:** South Korea.
- **Official Website:** https://playentry.org/ (Primary language: Korean).
- **Google Knowledge Graph ID:** /g/1q6j8dhsz.
- **Wikimedia Commons:** Related media is categorized under "Entry".
- **Wikipedia Presence:** The entity maintains sitelinks to Wikimedia Commons and Korean Wikipedia.

## FAQs
### Q: What type of programming language is Entry?
A: Entry is a visual programming language designed for communicating instructions to a machine. It allows users to program using visual elements rather than traditional text-based syntax.

### Q: When was Entry created?
A: Entry was inceptioned in 2013.

### Q: Who publishes or maintains Entry?
A: Entry is associated with South Korea and is hosted on the official website playentry.org.

## Why It Matters
Entry represents a specific implementation of visual programming within the South Korean technology landscape. As a programming language defined by its capacity to communicate instructions to machines, it fits into the broader category of tools that bridge human logic and computer execution. Its classification as a visual programming language suggests a focus on accessibility or graphical interaction, distinct from text-based coding.

Established in 2013, Entry has sustained a digital presence for over a decade, maintained through its dedicated portal. Its existence contributes to the diversity of programming tools available in the Korean language, providing a structured environment for instruction communication as defined by its Wikidata and academic classifications.

## Notable For
- **Visual Paradigm:** Distinguished as a visual programming language, differentiating it from text-based coding languages.
- **Regional Origin:** Notable for its specific development and association with South Korea.
- **Web Integration:** Maintains a dedicated, active online platform at playentry.org.
- **Linguistic Focus:** The platform specifically supports the Korean language.

## Body
### Origin and Classification
Entry is classified formally as a programming language. According to structured data from Wikidata, it falls under the specific paradigm of **visual programming languages**. This classification defines its method of communicating instructions to machines. The entity was officially inceptioned in **2013** and is geographically attributed to **South Korea**.

### Digital Presence and Identifiers
The language maintains a primary web portal accessible at **https://playentry.org/**. The content and interface of this site are primarily in **Korean**.

Key identifiers for the entity include:
- **Google Knowledge Graph ID:** /g/1q6j8dhsz
- **Wikimedia Commons Category:** Entry
- **Sitelink Count:** 2 (connected to Commons and Korean Wikipedia)

### Technical Definition
The fundamental definition of Entry, as derived from related knowledge bases, is a "language for communicating instructions to a machine." It operates within the broader taxonomy of computer languages but is distinct in its visual approach and regional deployment.

## References

1. [엔트리 - 우리는 무엇이든 될 수 있어요](https://playentry.org/)