# Цивилизация странников

> creative work

**Wikidata**: [Q132204573](https://www.wikidata.org/wiki/Q132204573)  
**Source**: https://4ort.xyz/entity/entity-q132204573

## Summary
Цивилизация странников is an electronic literature work published in 2000 as an online application using HTML and Adobe Flash, displayed in an online art gallery.

## Key Facts
- Genre: electronic literature
- Published in: online art gallery
- Publication date: 2000
- Programming language: HTML
- Software engine: Adobe Flash
- elmcip_id: 12857
- Instance of: creative work, application, web page

## FAQs
### Q: When was Цивилизация странников published?
A: It was published in 2000.

### Q: What is the genre of this work?
A: It belongs to electronic literature.

### Q: What technologies were used to create it?
A: It was developed using HTML as the programming language and Adobe Flash as the software engine.

### Q: Where was it published?
A: It was published in an online art gallery.

## Why It Matters
Цивилизация странников represents an early example of electronic literature that explores the intersection of digital technology and artistic expression. As one of the pioneering works in this genre, it demonstrates how digital media can be used to create immersive literary experiences that engage with contemporary themes of nomadic cultures and digital existence. The work's publication in an online art gallery highlights its position as both artistic creation and technological innovation, contributing to the development of digital art forms that challenge traditional notions of literature and visual arts.

Its significance lies in its role as a foundational piece in the evolution of electronic literature, showing how web-based technologies could be employed to create complex, interactive literary experiences that respond to the digital age's unique characteristics. By combining text, animation, and interactivity, the work pushes the boundaries of what literature can be in the digital realm.

## Notable For
- Pioneered the use of Adobe Flash and HTML in electronic literature
- Published as an application rather than traditional text
- Featured in an online art gallery, establishing its artistic credibility
- Classified as both creative work and software application
- Has an established identifier (elmcip_id: 12857)

## Body
### Technical Implementation
Цивилизация странников was developed using HTML as the primary programming language and Adobe Flash as the software engine. The use of these technologies allowed for interactive elements and multimedia components that enhanced the literary experience beyond traditional text-based works.

### Publication Context
The work was published in an online art gallery, positioning it within the contemporary art world rather than solely within literary circles. This dual classification as both artistic creation and technological application reflects the interdisciplinary nature of electronic literature.

### Genre Classification
As electronic literature, Цивилизация странников belongs to a movement that explores how digital media can transform literary expression. The work's interactive elements and multimedia components align with the characteristics of this emerging genre.

### Historical Significance
Published in 2000, the work represents an early example of electronic literature from the early 2000s, a period when digital technologies were rapidly evolving and being incorporated into artistic practices. Its inclusion in online art galleries demonstrates the growing recognition of digital works as legitimate artistic expressions.

### Technical Specifications
The application utilized Adobe Flash for its multimedia capabilities, which would have been significant at the time of publication as Flash was a dominant technology for web-based interactive content. The HTML framework provided the structural foundation for the work's presentation and interaction.