# entity component system

> software architectural pattern used in video game development, with entities composed from components of data, and with systems which operate on entities' components

**Wikidata**: [Q17089065](https://www.wikidata.org/wiki/Q17089065)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Entity_component_system)  
**Source**: https://4ort.xyz/entity/entity-component-system
