# Enhancing Higher Education Student Class Attendance through Gamification

> Research article (Acta Polytechnica Hungarica, 2020) · cited 48× · AI/ML

**Wikidata**: [openalex:W3005004546](https://www.wikidata.org/wiki/openalex:W3005004546)  
**Source**: https://4ort.xyz/entity/enhancing-higher-education-student-class-attendance-through-gamification
