# Empowering vulnerable target groups with serious games and gamification

> Research article (Entertainment Computing, 2021) · cited 47× · AI/ML

**Wikidata**: [openalex:W3120272755](https://www.wikidata.org/wiki/openalex:W3120272755)  
**Source**: https://4ort.xyz/entity/empowering-vulnerable-target-groups-with-serious-games-and-gamification
