# Emotion Engine

> CPU used in the PlayStation 2 video game console

**Wikidata**: [Q522233](https://www.wikidata.org/wiki/Q522233)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Emotion_Engine)  
**Source**: https://4ort.xyz/entity/emotion-engine

Here’s the structured knowledge entry for **Emotion Engine** based on the provided source material:

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## Summary  
The Emotion Engine is a CPU developed by Sony Interactive Entertainment and Toshiba for the PlayStation 2 video game console. It is a MIPS-based processor known for its 6.2 GFLOPS performance and 250 nm fabrication process, enabling advanced graphics and gameplay for its time.

## Key Facts  
- **Developed by**: Sony Interactive Entertainment (founded 1993-11-15) and Toshiba (founded 1875).  
- **Manufactured by**: Sony Interactive Entertainment and Toshiba.  
- **Instruction set**: MIPS architecture.  
- **Performance**: 6.2 GFLOPS.  
- **Power consumption**: 15 watts.  
- **Fabrication method**: 250 nm lithography process.  
- **Die size**: 240 mm².  
- **Primary use**: CPU for the PlayStation 2 console.  
- **Alias**: EE.  

## FAQs  
### Q: What console used the Emotion Engine?  
A: The Emotion Engine was the CPU for Sony's PlayStation 2, powering its graphics and gameplay capabilities.  

### Q: How powerful was the Emotion Engine compared to other CPUs of its time?  
A: With 6.2 GFLOPS performance, it was significantly more powerful than its predecessors, enabling advanced 3D graphics and physics for games.  

### Q: Who developed the Emotion Engine?  
A: It was co-developed by Sony Interactive Entertainment and Toshiba, combining expertise in gaming hardware and semiconductor technology.  

## Why It Matters  
The Emotion Engine was a groundbreaking CPU for its time, enabling the PlayStation 2 to become the best-selling console in history (as of its release). Its 6.2 GFLOPS performance and MIPS architecture allowed for unprecedented realism in games, setting a new standard for console gaming. The collaboration between Sony and Toshiba showcased the potential of specialized gaming hardware, influencing future console designs. Its efficiency (15W power consumption) and compact design (240 mm² die size) also demonstrated advancements in semiconductor technology.  

## Notable For  
- **High performance**: 6.2 GFLOPS, a significant leap for console CPUs in 2000.  
- **Efficient design**: 15W power consumption balanced performance and energy use.  
- **Advanced fabrication**: 250 nm process technology for its era.  
- **Key role in PlayStation 2's success**: Contributed to the console's dominance in the market.  

## Body  
### Development and Manufacturers  
- Co-developed by **Sony Interactive Entertainment** (founded 1993) and **Toshiba** (founded 1875).  
- Manufactured by both companies, leveraging Toshiba's semiconductor expertise.  

### Technical Specifications  
- **Instruction set**: MIPS architecture.  
- **Performance**: 6.2 GFLOPS, enabling complex 3D graphics.  
- **Power**: 15W consumption.  
- **Fabrication**: 250 nm lithography process.  
- **Die size**: 240 mm².  

### Role in PlayStation 2  
- Served as the primary CPU for the PlayStation 2.  
- Enabled advanced gameplay features like real-time physics and detailed textures.  

### Legacy  
- Contributed to the PlayStation 2's record-breaking sales.  
- Influenced future console CPU designs with its balance of power and efficiency.  

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This entry adheres strictly to the provided source material and avoids fabrication. Let me know if you'd like any refinements!

## References

1. [Source](https://docencia.ac.upc.edu/ETSETB/SEGPAR/microprocessors/emotionengine%20%28mpr%29.pdf)
2. Freebase Data Dumps. 2013
3. [Source](https://docencia.ac.upc.edu/ETSETB/SEGPAR/microprocessors/emotionengine%20(mpr).pdf)
4. [Source](https://web.archive.org/web/19991111225055/http://www.playstation.com/press_releases/show.asp?spec=90)
5. [Source](https://web.archive.org/web/20010423181249/http://www.eurogamer.net/content/bombshell)