# Electronic Arts

> American video game company

**Wikidata**: [Q173941](https://www.wikidata.org/wiki/Q173941)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Electronic_Arts)  
**Source**: https://4ort.xyz/entity/electronic-arts

## Summary
Electronic Arts (EA) is an American video game company that develops, publishes, and distributes a wide range of games and online services. Founded in 1982, it has grown into one of the largest gaming companies in the world by revenue and market capitalization. EA is known for its major franchises, including *Battlefield*, *Need for Speed*, and *Apex Legends*, and operates numerous development studios such as BioWare, Respawn Entertainment, and Maxis.

## Key Facts
- **Inception Date:** May 28, 1982
- **Founder:** Trip Hawkins
- **Headquarters:** Redwood Shores, California, United States
- **CEO:** Andrew Wilson (since September 17, 2013)
- **Industry:** Video game industry
- **Stock Exchange:** Listed on Nasdaq under the ticker symbol EA since March 26, 1990.
- **Notable Subsidiaries:** BioWare, Maxis, Respawn Entertainment, DICE, Criterion Games.
- **Notable Franchises:** *Apex Legends*, *Battlefield*, *Need for Speed*, *Medal of Honor*, *Army of Two*.
- **Employees:** Approximately 11,000 as of March 31, 2021.
- **Revenue (FY 2021):** $5.629 billion for the fiscal year ending March 31, 2021.

## FAQs
### Q: What is Electronic Arts?
A: Electronic Arts, commonly known as EA, is a major American company that creates, markets, and sells video games. It is one of the largest video game publishers in the world and owns many successful game franchises and development studios.

### Q: What are EA's most famous games?
A: EA is known for many popular game franchises, including the first-person shooter series *Battlefield* and *Apex Legends*, the racing series *Need for Speed*, and role-playing games from its BioWare studio. It also owns Maxis, the studio behind *The Sims*.

### Q: What game studios does Electronic Arts own?
A: Electronic Arts owns numerous video game development studios, including DICE (creators of *Battlefield*), Respawn Entertainment (*Apex Legends*), BioWare (*Mass Effect*, *Dragon Age*), Maxis (*The Sims*), and Criterion Games (*Need for Speed*).

### Q: Who founded Electronic Arts?
A: Electronic Arts was founded by Trip Hawkins on May 28, 1982.

## Why It Matters
Electronic Arts is a foundational and influential entity in the global video game industry. Since its inception in 1982, it has played a significant role in shaping the business of interactive entertainment, evolving from a publisher of individual "software artists" to a corporate giant. Its strategy of acquiring successful development studios, such as BioWare, Maxis, and DICE, has consolidated significant creative talent and intellectual property under one roof, impacting industry structure and competition.

The company's portfolio includes some of the most commercially successful and culturally relevant franchises in gaming history, reaching hundreds of millions of players worldwide. As a publicly traded company and a component of the S&P 500, EA's financial performance is a key indicator of the health of the broader video game market. Its development of digital distribution platforms like the EA App and its focus on live services have been at the forefront of industry-wide shifts in how games are sold, played, and monetized.

## Notable For
- **Studio Acquisitions:** EA is distinguished by its long history of acquiring successful independent game developers, integrating studios like BioWare, Respawn Entertainment, Maxis, and Westwood Studios into its corporate structure.
- **Sports Gaming Dominance:** Through its EA Sports division, the company has established a long-standing leadership position in the sports video game genre, a key and consistent part of its business.
- **Longevity and Market Leadership:** As one of the earliest major video game publishers, founded in 1982, EA has demonstrated remarkable longevity. Its inclusion in the S&P 500 index since 2002 underscores its status as a blue-chip company in the entertainment sector.
- **Proprietary Digital Platform:** EA developed and operates its own digital distribution service, the EA App (formerly Origin), to sell and manage its games on PC, competing directly with other platforms like Steam.

## Body
### Corporate Information
Electronic Arts, Inc. is a publicly traded American company founded on May 28, 1982, by Trip Hawkins. Its corporate headquarters is located in Redwood Shores, California. The company's legal form is a Delaware corporation, and it has been a component of the S&P 500 stock market index since July 22, 2002. It trades on the Nasdaq stock exchange under the ticker symbol EA. As of 2021, Andrew Wilson serves as both CEO and Chairperson of the board.

### Financials
For the fiscal year ending on March 31, 2021, Electronic Arts reported:
- **Revenue:** $5.629 billion
- **Operating Income:** $1.046 billion
- **Net Profit:** $837 million
- **Total Assets:** $13.288 billion
- **Total Equity:** $7.840 billion

The company's market capitalization was approximately $38.83 billion as of February 2022.

### Subsidiaries and Studios
EA operates a global network of development studios, many of which were acquired over the company's history. Key subsidiaries include:
- **BioWare:** A Canadian developer known for role-playing games, acquired by EA. Headquartered in Edmonton.
- **Criterion Games:** A British developer based in Guildford, known for racing games.
- **DICE:** The Swedish studio responsible for the *Battlefield* franchise.
- **Maxis:** An American developer based in Emeryville, creator of *The Sims* franchise.
- **Motive Studio:** A Canadian developer based in Montreal.
- **Respawn Entertainment:** An American developer based in Los Angeles, creator of *Apex Legends*.
- **Glu Mobile:** An American developer of mobile games.

EA has also owned several influential studios that are now defunct, including Bullfrog Productions, Westwood Studios, Mythic Entertainment, and Visceral Games.

### Products and Software
Beyond its extensive catalog of video games, EA develops its own software and technology.
- **Game Engine:** EA developed the **Impact** game engine.
- **Digital Distribution:** The company operates the **EA App**, a software platform for purchasing and playing its PC games. This service was preceded by the **EA Download Manager** and **EA Downloader**.

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## References

1. [GRID](https://www.grid.ac/institutes/grid.497079.4)
2. MobyGames
3. LastDodo
4. [Source](https://www.nasdaq.com/market-activity/stocks/ea)
5. Electronic Arts Ltd.. MobyGames
6. BnF authorities
7. Virtual International Authority File
8. [Source](https://www.finanzen.net/aktien/electronic_arts-aktie)
9. Glassdoor
10. Overlord. game-catalogus Beeld & Geluid. 2007
11. [Source](https://ir.ea.com/corporate-governance/board-of-directors/default.aspx)
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13. Freebase Data Dumps. 2013
14. [Source](https://www.facebook.com/EAHelpHub)
15. MusicBrainz
16. [Source](https://www.ea.com/de-de/legal/impressum)
17. National Software Reference Library
18. [Electronic Arts Annual Report 2021 SEC 10-K](https://s22.q4cdn.com/894350492/files/doc_financials/2021/Q4/7205ec00-ad63-4913-a8b5-7dfed24158cf.pdf)
19. Global LEI Index
20. [Source](https://www.ea.com/)
21. [Source](https://www.ea.com/de-de)
22. Google Knowledge Graph
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24. [Source](http://km.aifb.kit.edu/services/crunchbase/)
25. [Form 10-K. 2010](https://www.sec.gov/Archives/edgar/data/0000712515/000095013010001579/d10k.htm)
26. [Form 10-K. 2011](https://www.sec.gov/Archives/edgar/data/0000712515/000119312511149262/d10k.htm)
27. [Form 10-K. 2012](https://www.sec.gov/Archives/edgar/data/0000712515/000119312512249324/d318259d10k.htm)
28. [Form 10-K. 2013](https://www.sec.gov/Archives/edgar/data/0000712515/000071251513000022/ea20130331-10kdoc.htm)
29. [Form 10-K. 2014](https://www.sec.gov/Archives/edgar/data/0000712515/000071251514000024/ea3312014-q410kdoc.htm)
30. [Form 10-K. 2015](https://www.sec.gov/Archives/edgar/data/0000712515/000071251515000033/ea3312015-q410kdoc.htm)
31. [Form 10-K. 2016](https://www.sec.gov/Archives/edgar/data/0000712515/000071251516000111/ea3312016-q410kdoc.htm)
32. [Form 10-K. 2019](https://www.sec.gov/Archives/edgar/data/0000712515/000071251519000019/ea3312019-q410kdoc.htm)
33. [Form 10-K. 2020](https://www.sec.gov/Archives/edgar/data/0000712515/000071251520000019/ea-20200331.htm)
34. [Form 10-K. 2022](https://www.sec.gov/Archives/edgar/data/0000712515/000071251522000011/ea-20220331.htm)
35. [Form 10-K. 2023](https://www.sec.gov/Archives/edgar/data/0000712515/000071251523000028/ea-20230331.htm)
36. [Forbes Electronic Arts (EA) Stock Key Data](https://www.forbes.com/companies/electronic-arts)
37. [Source](https://finance.yahoo.com/quote/EA/)
38. [Form 10-K. 2017](https://www.sec.gov/Archives/edgar/data/0000712515/000071251517000035/ea3312017-q410kdoc.htm)
39. [Form 10-K. 2018](https://www.sec.gov/Archives/edgar/data/0000712515/000071251518000024/ea3312018-q410kdoc.htm)
40. GRID Release 2018-06-25
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42. [Source](https://www.kvk.nl/bestellen/#/24276634000015831531/)
43. Aligned ISNI and Ringgold identifiers for institutions
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45. [Source](https://www.ea.com/de-de/)
46. [Source](https://golden.com/wiki/Electronic_Arts-EMRJ6)
47. YouTube API
48. [Electronic Arts Careers and Employment | Indeed.com](https://sg.indeed.com/cmp/Electronic-Arts)
49. [Best Electronic Arts Posts - Reddit](https://www.reddit.com/t/electronic_arts/)
50. [Contact EA](https://help.ea.com/en/contact-us/)