# Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication.

> Research article (Educational Technology & Society, 2017) · cited 39× · AI/ML

**Wikidata**: [openalex:W2584805149](https://www.wikidata.org/wiki/openalex:W2584805149)  
**Source**: https://4ort.xyz/entity/effects-of-the-team-competition-based-ubiquitous-gaming-approach-on-students-interactive-patterns-collective-efficacy-an
