# Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

> Research article (Frontiers in Virtual Reality, 2021) · cited 40× · AI/ML

**Wikidata**: [openalex:W3158053729](https://www.wikidata.org/wiki/openalex:W3158053729)  
**Source**: https://4ort.xyz/entity/effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an
