# Educational gamification and artificial intelligence for promoting digital literacy

> Research article (Proceedings of the 2nd International Conference on Intelligent and Innovative Computing Applications, 2020) · cited 27× · AI/ML

**Wikidata**: [openalex:W3088702338](https://www.wikidata.org/wiki/openalex:W3088702338)  
**Source**: https://4ort.xyz/entity/educational-gamification-and-artificial-intelligence-for-promoting-digital-literacy
