# E:Electron

> creative work by Deena Larsen, Geoffry Gatza

**Wikidata**: [Q132199321](https://www.wikidata.org/wiki/Q132199321)  
**Source**: https://4ort.xyz/entity/e-electron

## Summary
**E:Electron** is a work of electronic literature and digital poetry created by Deena Larsen and Geoffry Gatza. Published in 2001, it is classified as a creative work, exhibit, and software application. The piece was authored in English and built using Adobe Flash, distributed via a web page.

## Key Facts
*   **Title:** E:Electron
*   **Authors:** Deena Larsen and Geoffry Gatza
*   **Publication Date:** 2001
*   **Genres:** Hypertext fiction, Digital poetry
*   **Software Engine:** Adobe Flash
*   **Instance Type:** Creative work, Exhibit, Application
*   **Distribution Format:** Web page
*   **Language:** English
*   **Academic Reference:** ELMCIP ID 6008; Published in an academic journal context.
*   **Classification:** As an application, it falls under Dewey Decimal Classification 005.3.

## FAQs
### What is E:Electron?
E:Electron is a creative work of hypertext fiction and digital poetry authored by Deena Larsen and Geoffry Gatza. It serves as both a literary exhibit and a software application.

### When was E:Electron published and what technology does it use?
The work was published in 2001 and runs on the Adobe Flash software engine. It is distributed as a web page.

### How is E:Electron classified in academic databases?
The work is listed with an ELMCIP ID of 6008 and is recognized as a creative work and exhibit within an academic journal context. It is also classified as a software application designed for end-users.

### What defines the "application" aspect of E:Electron?
As an application, E:Electron is a software program designed for direct use by end-users to perform specific tasks—in this case, the viewing of digital poetry. It possesses computer program parts and shares characteristics common to software, such as application security.

## Why It Matters
E:Electron represents an intersection of literature and technology, exemplifying the genre of electronic literature (e-literature). By utilizing Adobe Flash for hypertext fiction and digital poetry, it highlights the late 1990s and early 2000s trend of using emerging web technologies to push the boundaries of narrative structure and poetic expression. As an early example of a web-based creative exhibit, it demonstrates how software applications can serve as artistic mediums rather than purely utilitarian tools. Its inclusion in academic records (ELMCIP) underscores its relevance in the study of digital humanities and the evolution of the book into software-based formats.

## Notable For
*   **Genre Hybridization:** Combines the structure of hypertext fiction with the aesthetic of digital poetry.
*   **Technological Medium:** Utilizes Adobe Flash, a technology that was pivotal for multimedia web content in the early 2000s.
*   **Dual Authorship:** A collaborative effort between noted e-literature author Deena Larsen and poet/editor Geoffry Gatza.
*   **Software as Art:** Functions simultaneously as a piece of software (application) and a work of literature, blurring the lines between these categories.

## Body

### Creative Work and Authorship
E:Electron is a creative work co-authored by **Deena Larsen** and **Geoffry Gatza**. It was published in **2001** and is written in **English**. The work is recognized in academic circles, evidenced by its listing in the ELMCIP knowledge base (ID 6008) and its context within an academic journal. It is identified as an instance of a **creative work**, an **exhibit**, and an **application**.

### Genre and Medium
The work belongs to the genres of **hypertext fiction** and **digital poetry**. It utilizes the **Adobe Flash** software engine, which allows for interactive and multimedia elements essential to the hypertext experience. The distribution format is a **web page**, making it accessible to end-users via the internet.

### Technical Classification: The "Application"
E:Electron is technically classified as an **application** (software program). In the broader context of software, an application is defined as a program or group of programs designed for **end-users** to perform specific tasks, distinct from system software that manages computer operations.
*   **Nature:** It is a subclass of software and has computer program(s) as its parts.
*   **Aliases:** The term "application" is synonymous with "software application," "app," and "computer application."
*   **Security:** A characteristic of applications is **application security**, protecting the program from vulnerabilities.
*   **Visual Representation:** While E:Electron is a specific literary application, the category of applications visually includes desktop software (e.g., Gimp, Firefox), console applications (e.g., Vim), and mobile apps (e.g., Habitica).

### Related Entities and Examples
As a member of the "application" class, E:Electron is conceptually related to a wide variety of software programs that share this classification. While E:Electron focuses on creative expression, other notable entities in the "application" category include productivity tools, utilities, and system software, such as:
*   **Productivity:** FinePrint (print previewer), Student Writing Center (word processing), and Camtasia (screen recording).
*   **Utilities:** Caffeine (power-saving control) and Defoma.
*   **Communication:** Galaxium (Instant messaging) and Google Latitude.
*   **Creative Tools:** Piskel (pixel art).
*   **Scientific/Professional:** COMSOL Multiphysics, CEBIUS (German Police software), and Freestat.

Identifiers associated with the "application" class include the Dewey Decimal Classification **005.3**, GND ID **4120906-0**, and the Schema.org equivalent class `https://schema.org/SoftwareApplication`.