# Dragon Slayer

> 2005 magazine about tabletop games

**Wikidata**: [Q10268703](https://www.wikidata.org/wiki/Q10268703)  
**Source**: https://4ort.xyz/entity/dragon-slayer-q10268703

## Summary
Dragon Slayer is a Brazilian magazine published in 2005 focused on tabletop games. It is recognized as a periodical publication from Brazil that catered to the tabletop gaming community, with an online presence at dragonslayer.com.br.

## Key Facts
- **Instance of**: Magazine (periodical publication)
- **Publication Year**: 2005
- **Subject Matter**: Tabletop games
- **Country of Origin**: Brazil
- **Aliases**: Revista dragon slayer, Dragon slayer
- **Website**: http://www.dragonslayer.com.br/
- **Archived Website**: https://web.archive.org/web/20070509190504/http://www.dragonslayer.com.br/ (archived May 9, 2007)
- **Google Knowledge Graph ID**: /g/121qys7z
- **Wikipedia Language Availability**: Portuguese (pt)
- **Wikidata Description**: 2005 magazine about tabletop games
- **Sitelink Count**: 1

## FAQs
**What is Dragon Slayer?**
Dragon Slayer is a Brazilian magazine published in 2005 that focuses on tabletop games. It operates as a periodical publication within the mass media landscape.

**Where was Dragon Slayer published?**
Dragon Slayer was published in Brazil, the largest country in South America. The magazine is part of Brazil's Portuguese-language media ecosystem.

**What topics did Dragon Slayer cover?**
Dragon Slayer covered tabletop games, serving as a specialized publication for gaming enthusiasts interested in board games, role-playing games, and related tabletop gaming content.

**Is Dragon Slayer available online?**
Dragon Slayer maintained a website at dragonslayer.com.br. The site was archived on May 9, 2007, and is accessible through the Internet Archive's Wayback Machine.

**In which language was Dragon Slayer published?**
As a Brazilian publication, Dragon Slayer was published in Portuguese, Brazil's official language. The magazine has a Wikipedia presence in Portuguese.

## Why It Matters
Dragon Slayer represents Brazil's engagement with global tabletop gaming culture during the mid-2000s. As a specialized magazine focused on tabletop games, it served as an information resource and community touchpoint for Brazilian gaming enthusiasts at a time when tabletop gaming was experiencing renewed interest worldwide. The publication contributed to the dissemination of gaming news, reviews, and cultural content to Portuguese-speaking audiences, bridging international gaming trends with local Brazilian communities. Its existence demonstrates the reach of tabletop gaming culture into diverse linguistic and cultural markets, including Latin America's largest country. The magazine's archival presence on the web preserves a snapshot of Brazilian gaming media from this period.

## Notable For
- **Specialized Focus**: Dedicated exclusively to tabletop games in the Brazilian market
- **Brazilian Gaming Media**: Part of Brazil's Portuguese-language magazine publishing landscape
- **2005 Publication**: Launched during a period of growing interest in tabletop gaming globally
- **Digital Presence**: Maintained an active website at dragonslayer.com.br
- **Archival Record**: Website preserved in the Internet Archive as of May 2007
- **Portuguese-Language Coverage**: Served Portuguese-speaking tabletop gaming communities

## Body

### Classification and Nature

Dragon Slayer is classified as a magazine—a type of periodic mass media publication typically distributed at regular intervals. As a magazine, it belongs to the broader categories of publication, mass media, periodical, communications media, and print-native publication. The magazine format allows for regular distribution of content covering news, entertainment, and cultural material related to its specialized focus on tabletop games.

### Geographic and Cultural Context

Dragon Slayer originated in Brazil, the fifth-largest country in the world by area and the largest nation in South America. Brazil operates as a federal republic with Portuguese as its official language, making it the most populous Portuguese-speaking country globally with approximately 213.4 million residents. The country's media landscape includes diverse publications serving specialized interest communities, with Dragon Slayer representing the tabletop gaming segment.

Brazil's cultural environment has historically embraced diverse forms of entertainment and leisure activities. The country has a rich tradition of print media, with magazines covering topics ranging from news and fashion to specialized hobbies and interests. Dragon Slayer operated within this broader context of Brazilian periodical publishing, contributing to the country's mass media ecosystem.

### Subject Matter and Content Focus

The magazine's primary subject matter is tabletop games—a category encompassing board games, card games, role-playing games (RPGs), miniature wargames, and other games typically played on a table or flat surface. This focus positioned Dragon Slayer as a specialized publication serving enthusiasts of analog gaming experiences, distinct from video game coverage that dominated much of gaming media during the 2000s.

Tabletop gaming magazines typically provide content including game reviews, industry news, strategy guides, interviews with game designers, coverage of gaming conventions, and community announcements. While specific content details are not preserved in the available source material, Dragon Slayer's classification indicates it fulfilled this editorial role for Brazilian audiences.

### Digital Presence and Archival Record

Dragon Slayer maintained a website at http://www.dragonslayer.com.br/, establishing a digital presence to complement or extend its print publication activities. The website was archived by the Internet Archive's Wayback Machine on May 9, 2007, with the archived version accessible at https://web.archive.org/web/20070509190504/http://www.dragonslayer.com.br/.

This archival snapshot from 2007 provides historical documentation of the magazine's online presence, capturing the website's state approximately two years after the magazine's 2005 founding. The archive reference is sourced from Wikimedia imports, indicating the information has been preserved through collaborative knowledge documentation efforts.

### Nomenclature and Identification

Dragon Slayer is known by multiple aliases including "Revista dragon slayer" (incorporating the Portuguese word "revista" meaning "magazine") and the stylized "Dragon slayer." These naming variations reflect common practices in magazine branding and Portuguese-language references to publications.

The entity carries the Google Knowledge Graph identifier /g/121qys7z, which serves as a unique reference within Google's knowledge base system. Additionally, it maintains a presence on Wikidata with one sitelink count, indicating limited but documented cross-referencing across knowledge platforms. The magazine's Wikipedia presence is restricted to the Portuguese language edition (pt), aligning with its Brazilian origin and primary audience.

### Relationship to Magazine Publishing

As an instance of the magazine class, Dragon Slayer shares characteristics common to periodical publications. Magazines as a medium are recognized across multiple languages and cultural contexts, with aliases including "glossy," "serial," "journal," and various translations in languages spanning Afrikaans, Arabic, Chinese, French, German, Hindi, Japanese, Korean, Portuguese, Russian, Spanish, and many others.

Magazines serve as platforms for news, entertainment, and cultural content, playing crucial roles in mass media by disseminating information and shaping public discourse within their specialized domains. Dragon Slayer fulfilled this role within the tabletop gaming niche, providing regular content to engaged readers interested in analog gaming experiences.

### Historical Timing

The magazine's 2005 publication date places it within a significant period for tabletop gaming. The mid-2000s saw growing interest in tabletop games, including the emergence of Eurogames gaining international popularity, the continued development of collectible card games, and the maturation of role-playing game systems. Dragon Slayer entered this landscape as a Brazilian voice covering these global trends for local audiences.