# Doom modding

> modding in the Doom video game series

**Wikidata**: [Q105973513](https://www.wikidata.org/wiki/Q105973513)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Doom_modding)  
**Source**: https://4ort.xyz/entity/doom-modding

## Summary
Doom modding is the practice of creating modifications for the *Doom* video game series. As a creative activity, it is classified as a form of software, involving the development of non-tangible executable components that alter or extend the original game.

## Key Facts
- **Classification:** It is an instance of software.
- **Primary Association:** It is a facet of the *Doom* video game series.
- **Wikidata Description:** "modding in the Doom video game series"
- **Sitelink Count:** 3
- **Wikipedia Title:** Doom modding
- **Available Languages:** Wikipedia articles exist in English (en), Hungarian (hu), and Ukrainian (uk).
- **Associated Image:** An image related to the topic is `Freedoom_0.11.3.png`.

## FAQs
### Q: What is Doom modding?
A: Doom modding is the process of modifying the *Doom* video game series. It is formally categorized as a type of software, which is defined as a non-tangible executable component of a computer.

### Q: What game is Doom modding related to?
A: It is exclusively a facet of the *Doom* video game series.

### Q: In which languages can I find the Wikipedia article for Doom modding?
A: The Wikipedia article for "Doom modding" is available in three languages: English, Hungarian, and Ukrainian.

## Why It Matters
Doom modding is significant because it represents a specific application of software development within a cultural context, transforming a commercial video game into a platform for creative expression. By being classified as software, modding is recognized as a creative and written work, allowing players to become developers. This activity extends the life and relevance of the *Doom* series, fostering a community that creates new executable logic and data to build upon the original game's foundation.

## Notable For
- **Game-Specific Focus:** The practice is defined entirely by its relationship to the *Doom* video game series.
- **Classification as Software:** It is formally recognized as an instance of software, placing it within the same category as computer programs and other executable creative works.
- **Multilingual Recognition:** The topic is documented across multiple languages on Wikipedia (English, Hungarian, and Ukrainian), indicating a degree of international interest.

## Body
### Definition and Classification
Doom modding is the activity of modifying the *Doom* video game series. It is formally classified as an instance of **software**, meaning it is considered a non-tangible executable component of a computer system. This places it in the category of a creative and written work. The practice is intrinsically linked to its parent entity, being a **facet of** the *Doom* series.

### Digital Presence and Documentation
The topic is documented in global knowledge bases under the Wikipedia title "Doom modding." It has a sitelink count of 3, with dedicated articles available in the following languages:
*   English (en)
*   Hungarian (hu)
*   Ukrainian (uk)

An image associated with the subject is `Freedoom_0.11.3.png`, which is hosted on Wikimedia Commons.