# Does Gamification Improve Flow Experience in Classroom? An Analysis of Gamer Types in Collaborative and Competitive Settings

> Research article (Revista Brasileira de Informática na Educação, 2019) · cited 14× · AI/ML

**Wikidata**: [openalex:W2979313265](https://www.wikidata.org/wiki/openalex:W2979313265)  
**Source**: https://4ort.xyz/entity/does-gamification-improve-flow-experience-in-classroom-an-analysis-of-gamer-types-in-collaborative-and-competitive-setti
