# DLSS 3.5

> machine learning based image upscaling, frame interpolation and ray tracing denoising technology by Nvidia

**Wikidata**: [Q122740456](https://www.wikidata.org/wiki/Q122740456)  
**Source**: https://4ort.xyz/entity/dlss-3-5

## Summary
DLSS 3.5 (Deep Learning Super Sampling 3.5) is a machine learning-based technology developed by Nvidia that combines image upscaling, frame interpolation, and ray tracing denoising. It succeeds DLSS 3 and utilizes matrix core technology to enhance graphical performance and visual quality.

## Key Facts
- **Developer:** Nvidia
- **Type:** Artificial intelligence image scaling technology, motion interpolation, ray tracing denoiser
- **Predecessor:** DLSS 3
- **Successor:** Q133042841
- **Aliases:** Deep Learning Super Sampling 3.5
- **Brand:** Deep Learning Super Sampling
- **Uses:** Matrix core
- **Description URL:** https://www.eurogamer.net/digitalfoundry-2023-nvidia-announces-dlss-35-with-ray-reconstruction-boosting-rt-quality-with-an-ai-trained-denoiser

## FAQs
### Q: What is DLSS 3.5?
A: DLSS 3.5 is a machine learning-based technology by Nvidia that performs image upscaling, frame interpolation, and ray tracing denoising to enhance graphics performance and quality.

### Q: What technology does DLSS 3.5 use?
A: DLSS 3.5 utilizes matrix core technology for its operations.

### Q: What does DLSS 3.5 succeed?
A: DLSS 3.5 succeeds DLSS 3, which is an AI image upscaling and frame interpolation technology by Nvidia.

## Why It Matters
DLSS 3.5 is significant as it integrates multiple advanced graphical technologies—image upscaling, frame interpolation, and ray tracing denoising—into a single AI-driven solution. This integration addresses the computational demands of high-fidelity real-time graphics, making them more accessible and efficient for applications like gaming and professional visualization. By leveraging machine learning and the matrix core, DLSS 3.5 enhances visual quality while maintaining performance, continuing Nvidia's innovation in the Deep Learning Super Sampling series.

## Notable For
- **Multi-Function Integration:** Combines upscaling, frame interpolation, and ray tracing denoising in one technology.
- **AI-Driven:** Uses machine learning for enhanced graphics processing.
- **Succession:** Follows DLSS 3, building upon its capabilities.
- **Matrix Core Utilization:** Employs matrix core for its operations.
- **Detailed Documentation:** Officially described at the provided Eurogamer URL.

## Body
### Development and Background
DLSS 3.5 is developed by Nvidia as part of its Deep Learning Super Sampling (DLSS) brand. It is classified as an artificial intelligence image scaling technology, motion interpolation, and ray tracing denoiser. The technology follows DLSS 3, an AI image upscaling and frame interpolation technology, and is followed by an entity identified as Q133042841.

### Technical Specifications
DLSS 3.5 utilizes matrix core technology to perform its functions. It is designed to upscale images, interpolate frames, and denoise ray tracing, thereby enhancing the visual quality and performance of graphics rendering.

### Applications and Impact
DLSS 3.5 is used in applications requiring high-quality real-time graphics, such as video games and professional visualization tools. Its ability to integrate multiple AI-driven processes into a single technology makes it a significant advancement in the field of computer graphics.