# Divination

> 2019 video game

**Wikidata**: [Q111467100](https://www.wikidata.org/wiki/Q111467100)  
**Source**: https://4ort.xyz/entity/divination-q111467100

## Summary
Divination is a 2019 single-player casual video game developed by Mojiken Studio, an Indonesian video game developer founded in 2013. The game is available on Microsoft Windows and macOS platforms through digital distribution on Steam, with a console edition also released.

## Key Facts
- Released on December 12, 2019, as a single-player casual video game
- Developed by Mojiken Studio, an Indonesian video game developer founded in 2013
- Available on Microsoft Windows (since 1985) and macOS (since 2001) operating systems
- Distributed digitally through Steam with application ID 1180250
- Features English language support and has a console edition titled "Divination: Console Edition"
- Has multiple database identifiers including Steam, MobyGames (ID: 143061), and HowLongToBeat (ID: 69624)
- Listed on OpenCritic with ID 8995 and has a PCGamingWiki ID of "Divination"

### Q: What type of game is Divination?
A: Divination is a single-player casual video game released in 2019, developed by Indonesian studio Mojiken Studio and available on Windows and macOS platforms.

### Q: Where can I purchase or play Divination?
A: Divination is distributed digitally through Steam and has a console edition available on PlayStation Store with concept ID 10003787.

### Q: When was Divination released?
A: Divination was released on December 12, 2019, as a digital game available on Steam for Windows and macOS platforms.

## Why It Matters
Divination represents the growing international presence of Indonesian game development on global digital distribution platforms. As a product of Mojiken Studio, founded in 2013, it showcases how independent developers from emerging markets can create and distribute games worldwide through platforms like Steam. The game's availability across multiple platforms (PC and console) demonstrates the modern gaming industry's accessibility and the success of digital distribution models in reaching diverse audiences. Its classification as a casual game also reflects the industry's expansion to accommodate various player preferences and time commitments.

## Notable For
- Developed by Mojiken Studio, an Indonesian video game developer founded in 2013
- Available as both a PC version and a dedicated "Console Edition"
- Features comprehensive database coverage across major gaming platforms (Steam, MobyGames, HowLongToBeat, OpenCritic)
- Supports English language with digital distribution format
- Maintains consistent identification across multiple gaming databases with unique IDs

## Body
### Development and Release
Divination was developed by Mojiken Studio, an Indonesian video game developer established in 2013. The game launched on December 12, 2019, as a digital release through Steam's platform. The development represents the growing presence of Southeast Asian developers in the global gaming market.

### Technical Specifications
The game runs on Microsoft Windows operating systems (family developed since 1985) and Apple's macOS (launched in 2001). It carries the Steam application ID 1180250 and is classified as a casual game in genre. The game supports English language and is distributed exclusively through digital channels.

### Platform Availability
Beyond its PC release, Divination has expanded to console platforms with a dedicated "Divination: Console Edition." The console version is available on PlayStation Store with concept ID 10003787, demonstrating the game's cross-platform appeal and the developer's strategy to reach broader audiences.

### Database Presence
Divination maintains extensive documentation across gaming databases: it has a MobyGames ID of 143061, HowLongToBeat ID of 69624, and OpenCritic ID of 8995. The game also features on PCGamingWiki with ID "Divination" and maintains a presence on VGList with video game ID 43059.

### Distribution Model
The game follows modern digital distribution practices, being available exclusively through online platforms rather than physical retail. This approach aligns with contemporary gaming industry trends where independent developers leverage digital storefronts to reach global audiences without traditional publishing infrastructure.

## References

1. Steam
2. GameSpot
3. Q124398839
4. PlayStation Store