# Digital Excess
**Wikidata**: [Q114708539](https://www.wikidata.org/wiki/Q114708539)  
**Source**: https://4ort.xyz/entity/digital-excess

## Summary
**Digital Excess** is a German organization operating within the video game industry that functions as both a video game developer and a video game publisher. As a software development entity, it specializes in the creation and distribution of interactive entertainment. The company is tracked across multiple industry databases under specific unique identifiers.

## Key Facts
- **Country:** Germany
- **Industry:** Video Game Industry
- **Entity Type:** Organization
- **Roles:**
    - Video Game Developer (creation of software)
    - Video Game Publisher (marketing and distribution)
- **Database Identifiers:**
    - UVL Company ID: `3458`
    - OGDB Company ID: `7210`
    - Kultboy Company ID: `229`
    - GameFAQs Company ID: `78075`
    - Internet Game Database (IGDB) ID: `digital-excess`
    - LaunchBox Games Database Developer ID: `11811`
    - LaunchBox Games Database Publisher ID: `13735`

## FAQs
**Q: What are the primary functions of Digital Excess?**
Digital Excess operates dually as a video game developer and publisher. This means it both creates video game software through design and programming (development) and handles the marketing and distribution of those products to the market (publishing).

**Q: How is Digital Excess classified within the industry?**
The organization is classified as a software development entity within the video game industry. Structured data sources define it as an "instance of" an organization, a video game developer, and a video game publisher.

**Q: Where can Digital Excess be found in game industry databases?**
The organization is indexed by several major databases using specific IDs, such as `78075` on GameFAQs, `digital-excess` on the Internet Game Database, and `3458` on the Universal Videogame List (UVL).

## Why It Matters
Digital Excess represents a distinct class of entity in the interactive entertainment sector: the hybrid developer-publisher. While many companies specialize solely in creation (development) or sales (publishing), Digital Excess engages in the full lifecycle of video game production. This dual capability allows for integrated control over both the creative process and the commercial distribution of its titles. As a German entity in the global video game industry, it contributes to the regional software development landscape while participating in the multibillion-dollar global market for interactive entertainment.

## Notable For
- **Dual Operational Role:** Functioning as both a developer and a publisher, distinguishing it from entities that focus on only one aspect of the supply chain.
- **German Industry Presence:** Being explicitly identified as a German organization within the video game industry.
- **Comprehensive Database Tracking:** Possessing unique identifiers across at least seven different indexing platforms (including LaunchBox, IGDB, and GameFAQs), indicating a recognized presence in game archival history.
- **Strict Industry Definition:** Adhering to the structured classification of a "video game developer," defined as a software development organization specializing in creating games for personal use.

## Body

### Organizational Profile and Location
Digital Excess is an organization based in **Germany**. It operates within the broader context of the **video game industry**, participating in the production and dissemination of digital entertainment. As a corporate entity, it is classified structurally as an **organization** and functionally as a **video game company**.

### Operational Roles
Digital Excess holds a multifaceted role in the market, classified explicitly as both a **video game developer** and a **video game publisher**.

#### As a Video Game Developer
In its capacity as a developer, Digital Excess operates as a **software development organization** specializing in the creation of video games. This role involves:
- **Creation:** Designing, programming, and testing video games to bring interactive entertainment to market.
- **Focus:** Turning concepts into playable software for consumers (defined as creation for personal use in structured data).
- **Composition:** As a developer, the organization functions as a union of individuals holding roles such as **game designer** (Wikidata property P11260).
- **Terminology:** This role aligns with industry aliases such as *game studio*, *video game development studio*, or *software studio*.

#### As a Video Game Publisher
Distinct from the purely technical role of development, Digital Excess also functions as a **video game publisher**. This involves:
- **Distribution:** Handling the logistics of getting the finished software to consumers.
- **Marketing:** Managing the financing and promotion of the titles, distinguishing these activities from the actual coding and art creation.

### Database Presence and Identifiers
Digital Excess is indexed in numerous specialized video game databases and knowledge bases, reflecting its active history in the industry. These identifiers serve as unique reference points for the organization across different platforms:

| Platform / Source | Identifier Type | Value |
| :--- | :--- | :--- |
| **Universal Videogame List (UVL)** | Company ID | `3458` |
| **OGDB** (Open Game Database) | Company ID | `7210` |
| **Kultboy** | Company ID | `229` |
| **GameFAQs** | Company ID | `78075` |
| **Internet Game Database (IGDB)**| Company ID | `digital-excess` |
| **LaunchBox Games Database** | Developer ID | `11811` |
| **LaunchBox Games Database** | Publisher ID | `13735` |

### Industry Context and Classification
The entity Digital Excess falls under the classification of **video game developer**, a category defined by distinct attributes in knowledge graphs:
- **Class:** It is a subclass of *video game company* and *organization*.
- **Distinction:** The role of "developer" (creating the game) is distinct from "publisher" (selling the game), though Digital Excess is an instance of both.
- **Global Context:** The video game developer industry is a multibillion-dollar global sector that drives technological innovation in graphics, AI, and networking. Entities like Digital Excess act as the engine for these cultural and technological products.