# DigiPen Institute of Technology

> technical college located in Redmond, Washington

**Wikidata**: [Q1027869](https://www.wikidata.org/wiki/Q1027869)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/DigiPen_Institute_of_Technology)  
**Source**: https://4ort.xyz/entity/digipen-institute-of-technology

## Summary
DigiPen Institute of Technology is a private for-profit technical college founded in 1988, specializing in STEM education with a focus on video game development, computer science, and engineering. Located in Redmond, Washington, it is known for its rigorous, project-based curriculum and industry connections. The institute also operates a subsidiary campus in Singapore.

## Key Facts
- Founded in 1988 by Claude Comair.
- Located in Redmond, Washington, with a subsidiary in Singapore.
- Private for-profit educational institution with 871 students (as of 2020) and 250 employees (as of 2020).
- Admissions rate of 38% and yield rate of 45% in 2020.
- Offers bachelor’s and master’s degrees in fields like computer science, game development, and audio technology.
- Classified as a "baccalaureate college: diverse fields" by the Carnegie Classification.

## FAQs
### Q: What is DigiPen Institute of Technology known for?
A: DigiPen is renowned for its specialized programs in video game development, computer science, and related STEM fields, emphasizing hands-on, project-based learning and industry-relevant skills.

### Q: Is DigiPen a university or a college?
A: DigiPen is classified as a technical college and a private for-profit university, offering undergraduate and graduate degrees in specialized technical fields.

### Q: Where is DigiPen located?
A: The main campus is in Redmond, Washington, with an additional international campus in Singapore.

## Why It Matters
DigiPen Institute of Technology plays a significant role in educating professionals for the tech and gaming industries. Its curriculum, designed in collaboration with industry leaders, bridges academic theory with practical application, resulting in high graduate employment rates at companies like Nintendo, Microsoft, and Valve. By focusing on niche fields such as game development and software engineering, DigiPen addresses the demand for skilled technical talent, contributing to innovation in the digital entertainment and technology sectors. Its international presence, including the Singapore campus, further underscores its global influence in specialized STEM education.

## Notable For
- One of the first institutions to offer degree programs in video game development.
- High industry placement rates for graduates, with alumni at major tech and gaming companies.
- Project-based learning model requiring students to create games, software, and animations as part of their coursework.
- International reach through its Singapore subsidiary, established to meet global demand for technical education.
- Selective admissions process, with a 38% acceptance rate in 2020.

## Body
### History
- **Founded**: 1988 by Claude Comair.
- **Inception**: Initially focused on computer graphics and animation training.
- **Growth**: Expanded to offer accredited bachelor’s and master’s degrees, establishing a reputation for game development education.

### Academics
- **Programs**: Bachelor’s and master’s degrees in computer science, game development, audio technology, and engineering.
- **Curriculum**: Semester-based academic calendar with an emphasis on project-driven learning.
- **Classification**: Recognized by the Carnegie Classification as a "baccalaureate college: diverse fields" and "postbaccalaureate: other-dominant, with other professional programs."

### Campus
- **Headquarters**: 9931 Willows Rd NE, Redmond, WA 98052.
- **International Presence**: Subsidiary campus in Singapore (DigiPen Institute of Technology Singapore).
- **Facilities**: Equipped with labs, studios, and equipment tailored to game development, animation, and software engineering.

### Reputation
- **Industry Ties**: Partnerships with tech and gaming companies for recruitment and collaborative projects.
- **Alumni**: Graduates work at prominent companies such as Nintendo, Valve, and Microsoft.
- **Admissions**: Selective process with a 38% acceptance rate and 45% yield rate in 2020, reflecting competitive entry standards.

### Operations
- **Employment**: 250 employees as of 2020.
- **Enrollment**: 871 students as of 2020.
- **Social Media**: Active presence on platforms like Twitter (@DigiPenNews), Instagram (@digipendragons), and Facebook (@digipen.edu).

## References

1. Integrated Postsecondary Education Data System
2. ROR release v1.19
3. Freebase Data Dumps. 2013
4. [Source](https://www.digipen.edu/)
5. [Source](http://km.aifb.kit.edu/services/crunchbase/)
6. GRID Release 2015-12-14
7. GRID Release 2016-12-06
8. Carnegie Classification of Institutions of Higher Education
9. Quora
10. Aligned ISNI and Ringgold identifiers for institutions
11. Microsoft Academic Knowledge Graph
12. [OpenAlex](https://docs.openalex.org/download-snapshot/snapshot-data-format)
13. National Center for Education Statistics