# Developing an active-learning app to improve critical thinking: item selection and gamification effects

> Research article (Heliyon, 2021) · cited 34× · AI/ML

**Wikidata**: [openalex:W3208889491](https://www.wikidata.org/wiki/openalex:W3208889491)  
**Source**: https://4ort.xyz/entity/developing-an-active-learning-app-to-improve-critical-thinking-item-selection-and-gamification-effects
