# Detecting and Clustering Students by their Gamification Behavior with Badges: A Case Study in Engineering Education

> Research article (International journal of engineering education, 2017) · cited 30× · AI/ML

**Wikidata**: [openalex:W2786958905](https://www.wikidata.org/wiki/openalex:W2786958905)  
**Source**: https://4ort.xyz/entity/detecting-and-clustering-students-by-their-gamification-behavior-with-badges-a-case-study-in-engineering-education
