# Death Valley

> creative work by June Hayes

**Wikidata**: [Q132199492](https://www.wikidata.org/wiki/Q132199492)  
**Source**: https://4ort.xyz/entity/death-valley-q132199492

## Summary
**Death Valley** is a creative work and software application authored by **June Hayes**. Published in **2000**, it was created using the **Adobe Flash** software engine and is classified as an electronic literature piece within the *ELMCIP* (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base. The work is accessible via an online art gallery.

## Key Facts
*   **Author:** June Hayes
*   **Title:** Death Valley
*   **Publication Year:** 2000
*   **Entity Type:** Creative Work; Application (Software)
*   **Software Engine:** Adobe Flash
*   **Language:** English
*   **ELMCIP ID:** 6482
*   **Platform:** Online art gallery
*   **Wikidata Description:** Creative work by June Hayes

## FAQs
### Q: What is Death Valley?
A: Death Valley is a digital creative work and software application written by June Hayes. It was published in 2000 and is designed to be experienced via an online art gallery.

### Q: What technology was used to create Death Valley?
A: The work was built using the Adobe Flash software engine. As an application, it functions as a software program designed for end-users to interact with the creative content.

### Q: Where is Death Valley recorded or archived?
A: Death Valley is indexed in the ELMCIP knowledge base under ID 6482. It is also classified as an application and creative work in Wikidata.

### Q: How is Death Valley classified in knowledge bases?
A: It is dually classified as a "creative work" and an "application" (specifically a software program). This reflects its nature as an executable software piece designed for user interaction, distinct from static media like plain text.

## Why It Matters
Death Valley represents the intersection of **creative writing** and **software application development**. As a work authored by June Hayes and published in 2000, it exemplifies the era of early web-based electronic literature that relied on specific software engines like **Adobe Flash** to deliver narrative experiences. Its inclusion in the ELMCIP knowledge base highlights its relevance to the field of Electronic Literature, serving as a historical example of how artists utilized application architecture to create interactive art. It demonstrates the evolution of the "application"—typically associated with productivity tools—into a medium for artistic expression.

## Notable For
*   **Early Web Literature:** Represents a creative work from the year 2000, a pivotal period for Flash-based web art.
*   **Dual Classification:** Uniquely categorized as both a "creative work" and a "software application," bridging the gap between art and executable programs.
*   **Flash Architecture:** Utilizes Adobe Flash, a defining technology for early interactive web content.
*   **Scholarly Recognition:** Included in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) database, signifying its academic and artistic value.

## Body

### Definition and Classification
**Death Valley** is a specific instance of a **creative work** and an **application**. As an application, it is defined as a software program designed for end-users to perform specific tasks—in this case, the viewing or interaction with a digital narrative or art piece. It falls under the broader category of software applications, distinguished from system software by its direct user interaction focus.

The work is an instance of a creative work authored by **June Hayes**. It is listed in the English language and was published in the year **2000**.

### Technical Specifications and Platform
The software functions via the **Adobe Flash** engine (referenced specifically as `software_engine: value: Adobe Flash`). Flash was a prominent platform for multimedia and interactive content in the early 2000s. The work is hosted or presented within an **online art gallery**, making it accessible remotely via the internet. As an application, it shares the fundamental characteristics of software programs, such as containing computer code and requiring an end-user interface to function.

### Context as an Application
As an entity classified under "application," Death Valley shares the theoretical properties of this software class. An application is fundamentally a group of programs designed for end-users. While general applications range from word processors to mobile games, Death Valley represents the subset of applications created for artistic or literary purposes.

Common aliases for the class of software it belongs to include "software application," "app," and "computer application." The Dewey Decimal Classification for the parent class "application" is 005.3.

### Related Entities and Examples
While Death Valley is a distinct creative work, its classification links it to the broader concept of "application software." This category includes diverse examples such as:
*   **FinePrint:** A print previewer.
*   **Camtasia:** Screen recording software.
*   **Piskel:** Pixel art creation software.
*   **Habitica:** A mobile app.

Death Valley distinguishes itself within this category by being a work of electronic literature rather than a purely utilitarian tool.

### Identifiers
The entity has specific identifiers within academic and knowledge networks:
*   **ELMCIP ID:** 6482
*   **Wikidata Description:** "creative work by June Hayes"
*   **Instance Of:** Creative work, Application