# Cyclone Studios

> American video game developer

**Wikidata**: [Q5198876](https://www.wikidata.org/wiki/Q5198876)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Cyclone_Studios)  
**Source**: https://4ort.xyz/entity/cyclone-studios

## Summary  
Cyclone Studios is an American video game developer founded in 1993, based in San Mateo, California. As part of the video game industry, the studio specializes in creating interactive entertainment software, contributing to the global gaming market through design, programming, and development.  

## Key Facts  
- **Founded:** 1993  
- **Headquarters:** San Mateo, California, United States  
- **Industry:** Video game industry  
- **Class:** Subclass of *video game company* and *organization*  
- **Identifiers:**  
  - Freebase ID: `/m/05zt1b9`  
  - Quora Topic: *Cyclone-Studios*  
  - MobyGames Company ID: `82` (and formerly `cyclone-studios`)  
  - Mod DB Company ID: `cyclone-game-studios`, `cyclone-studios`  
  - Indie DB Company ID: `cyclone-game-studios`  
  - VideoGameGeek Company ID: `17036`  
- **Wikipedia:** Title *Cyclone Studios* with 3 sitelinks (Arabic, Egyptian Arabic, English)  
- **Wikidata Description:** "American video game developer"  

## FAQs  
### Q: When was Cyclone Studios founded?  
**A:** The studio was established in 1993.  

### Q: Where is Cyclone Studios based?  
**A:** It is headquartered in San Mateo, California, in the United States.  

### Q: What industry does Cyclone Studios operate in?  
**A:** The company is part of the video game industry, focusing on game development.  

### Q: How is Cyclone Studios recognized online?  
**A:** It has profiles on platforms like MobyGames (ID: 82), Mod DB, and Indie DB, with a dedicated Wikipedia page.  

## Why It Matters  
Cyclone Studios plays a role in shaping interactive entertainment as a U.S.-based developer with decades of experience. Since its founding in 1993, the studio has contributed to the gaming sector through software creation, reflecting the industry’s growth and evolution. Its presence in databases like MobyGames and Mod DB underscores its recognition within developer communities, while its multilingual Wikipedia coverage highlights its global relevance. As part of the broader video game development ecosystem, Cyclone Studios represents the organizational backbone of game creation, distinct from publishers, and exemplifies the specialized work of turning concepts into playable experiences.  

## Notable For  
- **Longstanding Presence:** Active in the industry since 1993, demonstrating endurance in a competitive market.  
- **Headquartered in San Mateo:** Part of California’s tech and gaming hub, leveraging regional industry connections.  
- **Multilingual Wikipedia Coverage:** Recognized in Arabic, Egyptian Arabic, and English, indicating international interest.  
- **Cross-Platform Recognition:** Featured in gaming databases such as MobyGames, Mod DB, and Indie DB, enhancing visibility among developers and players.  

## Body  

### History and Background  
Cyclone Studios was founded in **1993** in **San Mateo, California**, positioning it as a veteran player in the U.S. gaming sector. The company’s inception coincides with the rapid expansion of the video game industry during the 1990s, marked by technological advancements and growing consumer demand.  

### Industry Context  
As a **video game developer**, Cyclone Studios operates within the global video game industry, focusing on the design, programming, and testing of games. This distinguishes the studio from publishers, which handle distribution and marketing. The company’s work aligns with the core functions of game development studios, emphasizing creativity and technical execution.  

### Identifiers and Recognition  
The studio is cataloged across multiple platforms:  
- **MobyGames:** Primary ID `82`, with a legacy identifier `cyclone-studios`.  
- **Mod DB and Indie DB:** Listed under `cyclone-game-studios` and `cyclone-studios`.  
- **VideoGameGeek:** Assigned Company ID `17036`.  
- **Wikipedia:** The page *Cyclone Studios* is available in **3 languages** (Arabic, Egyptian Arabic, English), reflecting its niche but notable presence in gaming history.  

### Online Presence  
While specific website or social media details are not provided, Cyclone Studios’ inclusion in databases like **MobyGames** and **Mod DB** underscores its integration into developer and enthusiast communities. These platforms serve as hubs for archival and discussion, preserving the studio’s contributions to gaming culture.  

### Related Entities and Classifications  
Cyclone Studios is classified as a **video game developer**, a subclass of *video game company* and *organization*. This positions the studio within a broader network of industry actors, including publishers, distributors, and other developers. While the source material does not list specific games or partnerships, the studio’s identifiers and database entries link it to the wider ecosystem of game creation and preservation.  

### Cultural and Linguistic Notes  
The company’s Wikipedia coverage in Arabic and English highlights its recognition beyond its U.S. origins, speaking to the global nature of the gaming industry. However, detailed cultural impact or specific titles developed by the studio are not specified in the provided data.  

### Technical and Organizational Profile  
As a software development organization, Cyclone Studios’ structure likely includes roles such as game designers, programmers, and artists, though specific team details are not disclosed. The studio’s persistence since 1993 suggests adaptability to industry shifts, from early console and PC gaming to modern digital distribution models.  

### Legacy and Impact  
While the source material does not elaborate on Cyclone Studios’ most notable titles or innovations, its enduring presence and documentation in gaming databases imply a consistent contribution to the industry. The studio’s story reflects the broader narrative of U.S.-based developers navigating technological and market changes over three decades.

## References

1. Quora
2. VideoGameGeek