# Cut to the Flesh

> creative work by Deena Larsen, Jody Zellen

**Wikidata**: [Q132198920](https://www.wikidata.org/wiki/Q132198920)  
**Source**: https://4ort.xyz/entity/cut-to-the-flesh

## Summary
Cut to the Flesh is a creative work by Deena Larsen and Jody Zellen, published in 2004 as an online art gallery piece using Adobe Flash as its software engine.

## Key Facts
- Created by Deena Larsen and Jody Zellen
- Published in 2004
- Utilizes Adobe Flash as the software engine
- Has an ELMCIP ID of 4430
- Classified as both a creative work and an application
- Published in an online art gallery
- Described as a creative work by its creators

## FAQs
### Q: Who are the creators of Cut to the Flesh?
A: The creative work was authored by Deena Larsen and Jody Zellen.

### Q: What year was Cut to the Flesh published?
A: The work was published in 2004.

### Q: What software engine was used for Cut to the Flesh?
A: The application utilized Adobe Flash as its software engine.

### Q: Where was Cut to the Flesh published?
A: It was published in an online art gallery.

### Q: What is the ELMCIP ID associated with Cut to the Flesh?
A: The work has an ELMCIP ID of 4430.

## Why It Matters
Cut to the Flesh represents an intersection of digital art and software technology from the early 2000s. As an online art gallery piece, it demonstrates how artists could create interactive digital experiences using web technologies. The work's use of Adobe Flash reflects the era's dominant web technology and showcases how creative works could be distributed and experienced across the internet. It serves as an example of how digital art could leverage application software to create immersive and interactive experiences for users.

## Notable For
* **Early Web Technology Integration**: Utilized Adobe Flash as the primary software engine, reflecting the technological landscape of the early 2000s web.
* **Creative Collaboration**: Created as a joint work by artists Deena Larsen and Jody Zellen, demonstrating collaborative digital art practices.
* **Online Distribution**: Published in an online art gallery format, making it accessible to a broad audience through web-based platforms.
* **ELMCIP Identification**: Associated with ELMCIP ID 4430, indicating its cataloging in the Electronic Literature Museum's collection.

## Body
### Definition and Classification
Cut to the Flesh is classified as a **creative work** that functions as an **application**. The work represents a specific instance of digital art created using software technology. It is categorized under both artistic creation and functional application software, demonstrating the blurring lines between artistic expression and technological functionality in early web-based art.

### Authors and Attribution
The creative work is attributed to two artists:
- **Deena Larsen**: A digital artist known for interactive and web-based art installations.
- **Jody Zellen**: A multimedia artist specializing in digital and interactive works.

Both artists are credited with the work, with their contributions documented through the ELMCIP ID 4430 reference.

### Technical Implementation
The application was developed using **Adobe Flash**, a popular software engine for creating interactive web content during the early 2000s. This choice of technology allowed for the creation of dynamic, animated, and interactive elements characteristic of the work.

### Publication and Distribution
Cut to the Flesh was published in **2004** and distributed through an **online art gallery** platform. This method of distribution made the work accessible to a wide audience across the internet, reflecting the emerging practices of digital art distribution in the early web era.

### Technical Specifications
The work is associated with the ELMCIP ID **4430**, which serves as a cataloging identifier for the Electronic Literature Museum's collection. This identifier helps in tracking and referencing the work within digital literature and art databases.

### Related Entities and Context
The work is positioned within the broader context of early web-based digital art and interactive applications. It shares characteristics with other contemporary works that utilized similar technologies and distribution methods. The piece represents a specific moment in the evolution of digital art, where software applications became both medium and message.

### Legacy and Significance
As a work from 2004, Cut to the Flesh provides insight into the technological capabilities and artistic practices of the early web era. It demonstrates how artists could leverage application software to create immersive and interactive experiences that challenged traditional notions of static art. The work's continued presence in digital literature collections highlights its significance as an example of early digital art and interactive media.