# Culture Brain

> company

**Wikidata**: [Q760096](https://www.wikidata.org/wiki/Q760096)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Culture_Brain)  
**Source**: https://4ort.xyz/entity/culture-brain

## Summary  
Culture Brain is a Japanese video game developer founded in 1980, known for creating titles such as *Nihon Game* and operating under the legal form of a *kabushiki gaisha* (public company). Headquartered in Tokyo, it has developed games across multiple franchises and maintains a presence in the global gaming industry through various aliases and database entries.  

## Key Facts  
- **Founded:** 1980.  
- **Country:** Japan.  
- **Industry:** Video game industry.  
- **Legal Form:** *Kabushiki gaisha* (Japanese public company).  
- **Headquarters:** Tokyo, Japan (coordinates: 35.7494° N, 139.8444° E).  
- **Website:** http://www.culturebrainexcel.co.jp.  
- **Aliases:** Culture Brain Inc., Culture Brain Excel Inc., Nihon Game, Micro Academy, カルチャーブレーンエクセル, 日本ゲーム.  
- **Identifiers:**  
  - Freebase ID: `/m/07yxgg`.  
  - MobyGames Company ID: `4051`.  
  - VideoGameGeek Company ID: `14412`.  
  - Corporate Number (Japan): `4010602020878`.  
  - Media Arts Database ID: `C45782`.  
  - Visual Novel Database ID: `p9253`.  
- **Wikipedia:** Article titled *Culture Brain* with 4 language editions (English, French, Japanese, Swedish).  
- **Sitelink Count:** 4.  

## FAQs  
### Q: When was Culture Brain founded?  
**A:** Culture Brain was founded in 1980 in Japan.  

### Q: What type of company is Culture Brain?  
**A:** It is a *kabushiki gaisha* (public company) and a video game developer, distinct from publishers as it focuses on game creation rather than distribution.  

### Q: What notable games or franchises is Culture Brain associated with?  
**A:** The company is known for franchises such as *Nihon Game* and *Micro Academy*, among others developed under its aliases.  

### Q: How is Culture Brain legally identified?  
**A:** Its corporate number in Japan is `4010602020878`, and it is listed in databases like OpenCorporates and MobyGames.  

## Why It Matters  
Culture Brain represents a longstanding contributor to Japan’s gaming sector, with a history spanning over four decades. Its development of titles like *Nihon Game* and operation under multiple aliases (e.g., *Micro Academy*) reflect its adaptability and influence in the industry. As a *kabushiki gaisha*, it exemplifies Japan’s corporate structure for creative enterprises, bridging traditional business practices with modern game development. Its presence in global databases and multilingual Wikipedia articles underscores its reach beyond domestic markets, contributing to the evolution of interactive entertainment.  

## Notable For  
- **Longstanding History:** Active since 1980, demonstrating endurance in the competitive gaming industry.  
- **Multiple Aliases:** Operates under names like *Nihon Game* and *カルチャーブレーンエクセル*, indicating brand evolution and diversification.  
- **Japanese Corporate Structure:** Registered as a *kabushiki gaisha*, highlighting its formal business identity in Japan.  
- **Multilingual Recognition:** Featured in Wikipedia editions across English, French, Japanese, and Swedish.  
- **Database Presence:** Listed in specialized platforms like MobyGames, VideoGameGeek, and the Visual Novel Database.  

## Body  

### History and Corporate Structure  
Culture Brain was established in **1980** in Japan, adopting the legal form of a *kabushiki gaisha* (public company). Its headquarters are in **Tokyo**, with geographic coordinates **35.7494° N, 139.8444° E**. The company has operated under several aliases, including **Culture Brain Excel Inc.**, **Nihon Game**, and **Micro Academy**, reflecting shifts in branding or subsidiary structure over time.  

### Notable Works and Franchises  
The developer is recognized for contributions to franchises such as:  
- **Nihon Game**  
- **Micro Academy**  
These titles, alongside others developed under its aliases, showcase its role in Japan’s gaming culture.  

### Online Presence and Identifiers  
- **Website:** http://www.culturebrainexcel.co.jp  
- **Database Entries:**  
  - **MobyGames:** Company ID `4051` (and former scheme ID `culture-brain-excel-inc`).  
  - **VideoGameGeek:** Company ID `14412`.  
  - **Visual Novel Database:** ID `p9253`.  
  - **Media Arts Database:** ID `C45782`.  
- **Corporate Identifier:** Japan’s corporate number `4010602020878` (listed in OpenCorporates).  

### International Recognition  
Culture Brain’s Wikipedia page is available in **4 languages** (English, French, Japanese, Swedish), with a sitelink count of **4**. This multilingual presence underscores its global relevance despite its Japanese origins.  

### Legal and Organizational Context  
As a *kabushiki gaisha*, Culture Brain adheres to Japan’s corporate governance standards, distinguishing it from sole proprietorships or partnerships. This structure supports its operations as a formal business entity within the video game industry.  

### Legacy and Impact  
With a career spanning over 40 years, Culture Brain has navigated industry changes while maintaining a focus on game development. Its contributions to franchises like *Nihon Game* and its persistence through multiple aliases demonstrate resilience and adaptability, solidifying its place in Japan’s gaming history.

## References

1. LastDodo
2. Google Knowledge Graph
3. VideoGameGeek