# Crave Entertainment

> American video game developer

**Wikidata**: [Q3002349](https://www.wikidata.org/wiki/Q3002349)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Crave_Entertainment)  
**Source**: https://4ort.xyz/entity/crave-entertainment

## Summary
Crave Entertainment was an American video game developer and publisher founded in 1997 and headquartered in Newport Beach, California. The company operated until its dissolution in 2012, producing software for various gaming platforms during its 15-year run.

## Key Facts
- Founded in 1997 in Newport Beach, California
- Dissolved in 2012 after 15 years of operation
- Specialized in video game development and publishing
- Subsidiary of SVG Distribution, which was founded in 1980
- Produced software products for multiple gaming platforms
- Notable person associated with the company: Nima Taghavinia
- Had 10 Wikipedia language editions covering its history

## FAQs
### Q: What type of company was Crave Entertainment?
A: Crave Entertainment was an American video game developer and publisher that created and distributed software for gaming platforms. The company operated from 1997 to 2012.

### Q: Where was Crave Entertainment located?
A: Crave Entertainment was headquartered in Newport Beach, California, United States.

### Q: When did Crave Entertainment go out of business?
A: Crave Entertainment was dissolved in 2012, ending its 15-year run as a video game developer and publisher.

## Why It Matters
Crave Entertainment represented a significant player in the American video game industry during the late 1990s and 2000s, a period of rapid growth and technological advancement in gaming. As a developer and publisher, the company contributed to the expanding library of games available across multiple platforms, helping to meet growing consumer demand for interactive entertainment. Its existence as a subsidiary of SVG Distribution also illustrates the consolidation trends in the gaming industry, where larger distribution companies often acquired or created development studios to control more of the production-to-market pipeline. Though relatively short-lived compared to some industry veterans, Crave Entertainment's decade-and-a-half of operation coincided with the rise of 3D gaming, online multiplayer, and the transition to high-definition graphics, making it part of a transformative era in video game history.

## Notable For
- Operating as a subsidiary of SVG Distribution, a company founded in 1980
- Producing software across multiple gaming platforms during a period of rapid industry evolution
- Maintaining presence across 10 Wikipedia language editions, indicating international recognition
- Being associated with notable industry figure Nima Taghavinia
- Contributing to the American video game development scene during the critical 1997-2012 period

## Body
### Company Structure and Ownership
Crave Entertainment operated as a subsidiary of SVG Distribution, which was founded in 1980 and also headquartered in Newport Beach. This relationship positioned Crave within a larger distribution network, potentially providing advantages in getting games to market.

### Industry Classification
The company was classified as a video game developer, falling under the broader video game industry category. It was also categorized as producing software, specifically non-tangible executable components for computer systems.

### Geographic Presence
Headquartered in Newport Beach, California, Crave Entertainment maintained its operations in the United States throughout its existence. This location placed it within California's significant tech and entertainment corridor.

### Digital Footprint
Crave Entertainment maintained a website that was archived by the Wayback Machine, with English as the primary language. The company had presence on multiple gaming databases including MobyGames (ID: 1967), VideogameGeek (ID: 12267), and WiiG (ID: 389).

### Timeline
The company's operational timeline spanned from its inception in 1997 through its dissolution in 2012, covering a period that included the transition from 2D to 3D gaming, the rise of online multiplayer, and the emergence of mobile gaming platforms.

## References

1. LastDodo
2. Freebase Data Dumps. 2013
3. National Software Reference Library
4. VideoGameGeek