# COVER Corporation

> Legal entity — legal form YI42, registered in NO

**Wikidata**: [Q69352476](https://www.wikidata.org/wiki/Q69352476)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Cover_Corporation)  
**Source**: https://4ort.xyz/entity/cover-corporation

## Summary
COVER Corporation is a Japanese video game developer and publisher founded in 2016, specializing in creating games for personal use. The company is known for its work in the entertainment industry and has grown significantly in terms of employee count and social media presence.

## Key Facts
- Founded in 2016 with its headquarters initially in Dōgenzaka, Tokyo.
- CEO Motoaki Tanigo has been in charge since 2016.
- The company has undergone multiple relocations, with its most recent headquarters in Tachō, Tokyo, since 2020.
- COVER Corporation is a kabushiki gaisha (publicly traded company) with a corporate number of 4011001111450.
- The company has a subsidiary, Hololive Production, and produces mobile apps.
- Employee count has grown from 2 in 2016 to 743 in 2025.
- The company has a Twitter presence with over 331,000 followers as of 2023.
- COVER Corporation has a website in Japanese at [cover-corp.com](https://cover-corp.com).
- The company has a VIAF ID of 1155951693942511777.

## FAQs
### Q: What kind of games does COVER Corporation develop?
A: COVER Corporation specializes in creating video games for personal use, primarily mobile apps.

### Q: Where is COVER Corporation headquartered?
A: COVER Corporation's headquarters is currently located in Tachō, Tokyo, since 2020.

### Q: How many employees does COVER Corporation have?
A: As of 2025, COVER Corporation has 743 employees.

### Q: Who is the CEO of COVER Corporation?
A: Motoaki Tanigo has been the CEO of COVER Corporation since 2016.

### Q: Does COVER Corporation have any subsidiaries?
A: Yes, COVER Corporation has a subsidiary called Hololive Production.

## Why It Matters
COVER Corporation plays a significant role in the Japanese video game industry, particularly in the development and publishing of mobile games. Founded in 2016, the company has grown from a small team of two employees to a workforce of over 700, reflecting its expansion and success. The company's relocation to Tachō, Tokyo, in 2020 indicates its commitment to a central location in the heart of Tokyo, which is a hub for technology and business. With a strong social media presence and a diverse portfolio of mobile apps, COVER Corporation has established itself as a notable player in the entertainment industry. Its subsidiary, Hololive Production, further diversifies its operations into content creation and virtual talent management. The company's growth in employee count and social media followers underscores its increasing influence and relevance in the gaming and entertainment sectors.

## Notable For
- Being a pioneer in the development of mobile games for personal use in Japan.
- Rapid growth in employee count, from 2 in 2016 to 743 in 2025.
- Strategic relocation to Tachō, Tokyo, in 2020, centralizing its operations in a major business district.
- Strong social media presence with over 331,000 Twitter followers as of 2023.
- Diversification through its subsidiary, Hololive Production, into content creation and virtual talent management.
- Significant presence in the entertainment industry with a focus on mobile apps and video games.

## Body
### Founding and Early Years
COVER Corporation was founded on June 13, 2016, with its initial headquarters in Dōgenzaka, Tokyo. The company was established as a kabushiki gaisha, a publicly traded company, with a corporate number of 4011001111450. Motoaki Tanigo became the CEO in 2016, leading the company from its inception.

### Growth and Relocation
The company experienced significant growth in its employee count, increasing from 2 in 2016 to 743 in 2025. This growth reflects the company's expansion and success in the video game industry. COVER Corporation underwent multiple relocations, with its most recent headquarters in Tachō, Tokyo, since 2020. This move indicates the company's commitment to a central location in the heart of Tokyo, which is a hub for technology and business.

### Industry and Products
COVER Corporation specializes in the development and publishing of video games for personal use, primarily mobile apps. The company has a strong presence in the entertainment industry and has established itself as a notable player in the gaming sector. The company's subsidiary, Hololive Production, further diversifies its operations into content creation and virtual talent management.

### Social Media and Online Presence
COVER Corporation has a significant online presence, with over 331,000 Twitter followers as of 2023. The company's website, [cover-corp.com](https://cover-corp.com), is in Japanese and provides information about the company's products and services. The company also has a presence on various gaming platforms, including Steam, MobyGames, and Metacritic.

### Legal and Corporate Information
COVER Corporation is a kabushiki gaisha with a corporate number of 4011001111450. The company has a VIAF ID of 1155951693942511777 and is registered with the National Diet Library of Japan under the authority ID 001320125. The company's official name in Japanese is カバー株式会社.

## References

1. [Source](https://cover-corp.com/about/)
2. [Source](https://contents.xj-storage.jp/xcontents/AS05169/3dc5c23b/fed8/4e1b/8390/7c71f67690ab/20260212151413733s.pdf)
3. [Source](https://www.houjin-bangou.nta.go.jp/henkorireki-johoto.html?selHouzinNo=4011001111450)