# Cosmo's Cosmic Adventure

> 1992 video game

**Wikidata**: [Q1159321](https://www.wikidata.org/wiki/Q1159321)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Cosmo's_Cosmic_Adventure)  
**Source**: https://4ort.xyz/entity/cosmo-s-cosmic-adventure

## Summary
Cosmo's Cosmic Adventure is a 1992 platform video game developed by Apogee Software and designed by Todd Replogle. It was released as a shareware title and features a single-player mode where players control Cosmo, an alien creature, through various levels.

## Key Facts
- Released in March 1992 as a shareware platform game
- Developed by Apogee Software, a Garland, Texas-based video game developer
- Designed by Todd Replogle, an American video game developer born in 1969
- Available on DOS, Microsoft Windows, and macOS platforms
- Features music composed by Robert Prince
- Published by Apogee Software
- Single-player game mode only
- Input device: computer keyboard
- Language: English

### Q: What type of game is Cosmo's Cosmic Adventure?
A: Cosmo's Cosmic Adventure is a platform game released in 1992 as shareware. Players control an alien character named Cosmo through side-scrolling levels using a computer keyboard.

### Q: Who developed Cosmo's Cosmic Adventure?
A: The game was developed by Apogee Software, a video game developer based in Garland, Texas. It was designed by Todd Replogle and published by Apogee Software.

### Q: On which platforms can I play Cosmo's Cosmic Adventure?
A: The game is available on DOS, Microsoft Windows, and macOS. It can be purchased and played through digital distribution platforms including Steam and GOG.

## Why It Matters
Cosmo's Cosmic Adventure represents an important chapter in the shareware gaming revolution of the early 1990s. As a product of Apogee Software, it exemplifies the business model that helped independent developers distribute games directly to consumers before the widespread adoption of commercial retail channels. The game's platforming mechanics and colorful alien protagonist contributed to the diversity of character designs in early PC gaming, offering an alternative to the more common human or fantasy-based protagonists of the era. Its availability across multiple operating systems, including modern Windows and macOS versions, demonstrates the enduring appeal of classic platform games and the preservation efforts that keep retro gaming accessible to new generations of players.

## Notable For
- Early example of successful shareware distribution model in PC gaming
- Distinctive alien protagonist design that stood out in 1990s platformers
- Cross-platform availability spanning from DOS to modern operating systems
- Part of Apogee Software's influential catalog of early 1990s games
- Preserved through digital distribution on platforms like Steam and GOG

## Body
### Development and Release
Cosmo's Cosmic Adventure was created by Apogee Software and released in March 1992. The game was developed during a period when shareware was a dominant distribution method for PC games, allowing players to try before purchasing the full version.

### Technical Specifications
The game runs on DOS, Microsoft Windows, and macOS operating systems. It requires a computer keyboard for input and features single-player gameplay exclusively. The platform game genre emphasizes jumping and navigation through side-scrolling levels.

### Creative Team
Todd Replogle served as the designer of Cosmo's Cosmic Adventure. The game's music was composed by Robert Prince, who contributed to the audio experience of this platformer. Scott Miller produced the game under Apogee Software's development process.

### Distribution and Availability
Originally released as shareware, the game has since become available through modern digital distribution channels. It can be purchased on Steam and GOG, with Steam application ID 358250 supporting both Windows and macOS platforms. The game maintains compatibility through DOSBox emulation for older systems.

### Cultural Context
As a 1992 release, Cosmo's Cosmic Adventure emerged during the golden age of shareware gaming. Apogee Software, based in Garland, Texas, was at the forefront of this distribution model, which allowed independent developers to reach audiences without traditional retail partnerships.

## Schema Markup
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  "author": {
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  "genre": "Platform game",
  "datePublished": "1992-03-00",
  "license": "Shareware",
  "gameMode": "Single-player",
  "inLanguage": "English"
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## References

1. Steam
2. Freebase Data Dumps. 2013
3. GOG.com
4. GameSpot
5. Q124398839
6. VGChartz