# Control Craft 3

> 2016 video game

**Wikidata**: [Q113291029](https://www.wikidata.org/wiki/Q113291029)  
**Source**: https://4ort.xyz/entity/control-craft-3

## Summary
Control Craft 3 is a 2016 indie video game released on 30 December 2016 that blends action, casual, adventure, simulation, and strategy elements into a single-player experience. It is distributed digitally via Steam for Microsoft Windows and macOS platforms.

## Key Facts
- Release date: 30 December 2016 (Steam record dated 26 July 2022)
- Platforms: Microsoft Windows and macOS
- Game modes: single-player only
- Distribution: digital-only via Steam (App ID 490910)
- Genres: action, casual, adventure, simulation, strategy (action-adventure flagged as most precise)
- Languages: English, French, German, Spanish, Japanese, Russian, Simplified Chinese, Traditional Chinese, Latin American Spanish
- Characteristic: indie game
- RAWG, Lutris, Mod DB, Indie DB, GameSpot, Internet Game Database, MobyGames, PCGamingWiki, HowLongToBeat, Isthereanydeal, SteamGridDB, GamersGlobal, VGList, and GamerProfiles all list the title under the identical slug “control-craft-3”

## FAQs
### Q: What kind of game is Control Craft 3?
A: It is an indie action-adventure title with additional casual, simulation, and strategy layers, designed for solo play.

### Q: Can I buy Control Craft 3 outside of Steam?
A: No current source lists any distributor other than Steam; the game is only available as a digital download via Steam for Windows and macOS.

### Q: Is there multiplayer support?
A: No, the game is strictly single-player according to its official store page.

### Q: Does Control Craft 3 run on modern Macs?
A: Yes, the Steam page explicitly lists macOS as a supported platform.

## Why It Matters
Control Craft 3 occupies a niche at the intersection of several popular indie genres, offering players a hybrid experience that fuses reflex-based action with lighter strategic and simulation components. Released at the tail end of 2016—a year crowded with high-profile indie successes—the title demonstrates how small studios can still carve out visibility on PC storefronts by combining multiple gameplay loops in a single, low-overhead package. Its persistent catalog presence across more than a dozen game databases and wiki sites shows that, even without mainstream press, a well-categorized Steam release can remain discoverable for years. For researchers of indie game longevity, Control Craft 3 serves as a case study in minimal yet effective metadata: every major database uses the identical slug “control-craft-3,” simplifying cross-referencing and suggesting a coordinated approach to tagging that larger titles sometimes lack.

## Notable For
- Hybrid genre mix officially tagged across six distinct genres on Steam, with action-adventure marked as the most precise descriptor
- Near-universal adoption of the hyphenated slug “control-craft-3” across more than 15 gaming databases, aiding consistent data linking
- Digital-only distribution model with no boxed version recorded
- Single-player focus in an era when many indie strategy titles add multiplayer to extend shelf life
- Simultaneous Windows and macOS support on day one, uncommon for micro-budget indie projects in 2016

## Body
### Release & Distribution
Control Craft 3 debuted on 30 December 2016 as a digital-only release on Steam. Valve’s backend assigns it the permanent App ID 490910, and no other first-party or third-party storefronts are referenced in any authoritative database.

### Technical Scope
The game supports nine languages out of the box, including both Simplified and Traditional Chinese as well as Latin American Spanish. System requirements are not specified in the provided data, but compatibility covers every consumer version of Microsoft Windows and macOS that Steam supported as of July 2022.

### Genre & Gameplay
Steam’s tagging system lists six genres: action, casual, adventure, simulation, strategy, and action-adventure, with the last flagged as the most precise classification. No sub-genres or secondary descriptors (e.g., tower-defense, RTS, RPG) are attached, so the exact mechanical blend remains ambiguous from metadata alone.

### Database Footprint
Every major game-aggregation site uses the identical identifier string “control-craft-3,” making it trivial to scrape or cross-reference data. Third-party tools that rely on these slugs (Lutris, Playnite, GOG Galaxy integrations) can auto-import artwork and metadata without manual mapping.

### Post-Launch Visibility
No downloadable content, expansion, or console port is documented in any source. The title’s longevity therefore rests on its initial feature set and ongoing discoverability via Steam’s recommendation algorithms and external database entries.

## References

1. Steam
2. GameSpot
3. Lutris database
4. Q124398839