# Concept by Utrecht School of the Arts

> video game developer company

**Wikidata**: [Q138133395](https://www.wikidata.org/wiki/Q138133395)  
**Source**: https://4ort.xyz/entity/concept-by-utrecht-school-of-the-arts

## Summary
Concept by Utrecht School of the Arts is a video game developer company based in the Netherlands, specializing in the creation of video games. It was active in 2006 and is associated with the Utrecht School of the Arts, with its works held in the Netherlands Institute for Sound and Vision.

## Key Facts
- **Country of origin**: Netherlands
- **Headquarters**: Utrecht
- **Industry**: Video game industry
- **Occupation**: Video game developer
- **Active period**: 2006
- **Works held by**: Netherlands Institute for Sound and Vision
- **Instance of**: Video game developer company
- **Wikidata description**: Video game developer company

## FAQs
### Q: What kind of company is Concept by Utrecht School of the Arts?
A: Concept by Utrecht School of the Arts is a video game developer company based in the Netherlands, specializing in creating video games.

### Q: Where is Concept by Utrecht School of the Arts located?
A: The company is headquartered in Utrecht, Netherlands.

### Q: Who holds the works of Concept by Utrecht School of the Arts?
A: The works of Concept by Utrecht School of the Arts are held by the Netherlands Institute for Sound and Vision.

### Q: When was Concept by Utrecht School of the Arts active?
A: The company was active in 2006.

### Q: What is the primary focus of Concept by Utrecht School of the Arts?
A: The company focuses on developing video games, as indicated by its classification as a video game developer.

## Why It Matters
Concept by Utrecht School of the Arts played a role in the video game industry during its active period in 2006. As a developer company, it contributed to the creation of video games, which are a significant part of modern entertainment and interactive media. The company’s association with the Utrecht School of the Arts suggests a connection to educational institutions that may have influenced its creative output. Its works being held by the Netherlands Institute for Sound and Vision indicate a preservation effort for its contributions to the field. While specific achievements or notable projects are not detailed in the provided material, the company’s existence highlights the broader landscape of video game development in the Netherlands during that time.

## Notable For
- **Association with Utrecht School of the Arts**: The company is linked to an educational institution known for its arts programs, suggesting a potential connection to creative and technical training.
- **Preservation in the Netherlands Institute for Sound and Vision**: Its works are held by a major cultural institution, indicating their historical and cultural significance.
- **Focus on video game development**: As a video game developer, it contributed to the industry’s growth and innovation in 2006.

## Body
### Overview
Concept by Utrecht School of the Arts is a video game developer company based in the Netherlands. It was active in 2006 and is associated with the Utrecht School of the Arts, an institution known for its arts programs.

### Location and Industry
- **Headquarters**: Utrecht, Netherlands.
- **Industry**: Video game industry.
- **Occupation**: Video game developer.

### Works and Preservation
- The company’s works are held by the Netherlands Institute for Sound and Vision, a major cultural institution responsible for preserving and promoting Dutch media heritage.
- The preservation effort suggests that Concept by Utrecht School of the Arts made significant contributions to the field of video games during its active period.

### Classification and Activity
- **Instance of**: Video game developer company.
- **Active period**: 2006.
- The company’s classification as a video game developer indicates its primary role in the industry, contributing to the creation of video games for personal use.

### Educational Connection
- The association with the Utrecht School of the Arts implies a potential link to educational institutions that may have influenced the company’s creative and technical output.

## References

1. The Blob (Utrecht). game-catalogus Beeld & Geluid. 2006