# Commercial video games as a resource for mental health: A systematic literature review

> Research article (Behaviour and Information Technology, 2021) · cited 41× · AI/ML

**Wikidata**: [openalex:W3182576750](https://www.wikidata.org/wiki/openalex:W3182576750)  
**Source**: https://4ort.xyz/entity/commercial-video-games-as-a-resource-for-mental-health-a-systematic-literature-review
