# Code Movie 1

> creative work by Giselle Beiguelman

**Wikidata**: [Q132197950](https://www.wikidata.org/wiki/Q132197950)  
**Source**: https://4ort.xyz/entity/code-movie-1

## Summary
**Code Movie 1** is a creative work and software application authored by Giselle Beiguelman. Published in 2004, it serves as an example of digital literature or art presented within an academic context. The work is built upon the Adobe Flash platform and is classified as both a creative work and an application designed for end-users.

## Key Facts
*   **Author:** Giselle Beiguelman
*   **Publication Date:** 2004
*   **Instance of:** Creative work, Application (Software)
*   **Software Engine:** Adobe Flash
*   **Publication Venue:** Academic journal
*   **Language:** English
*   **ELMCIP ID:** 1263
*   **Wikidata Description:** Creative work by Giselle Beiguelman

## FAQs

### What is Code Movie 1?
Code Movie 1 is a digital creative work and software application created by the artist Giselle Beiguelman. It was published in 2004 and functions as a piece of electronic literature or media art.

### What technology is used to run Code Movie 1?
The work operates on the Adobe Flash software engine. As an application, it is a program designed for end-users to interact with directly.

### Where was Code Movie 1 published?
The work was published in an academic journal. It is associated with the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base, holding the ID 1263.

### How is Code Movie 1 classified?
It is dually classified as a "creative work" and an "application." This distinguishes it as a piece of art that functions technically as a software program.

## Why It Matters
Code Movie 1 represents the intersection of software technology and artistic expression. As a creative work classified simultaneously as an application, it exemplifies the genre of electronic literature or net.art where the medium (software) is intrinsic to the message. Its publication in an academic journal highlights its role in scholarly discourse regarding digital creativity. The use of Adobe Flash marks it as a product of the early 2000s web culture, serving as a specific artifact of that technological era.

## Notable For
*   **Hybrid Classification:** Notable for being explicitly classified as both a "creative work" and a software "application," bridging the gap between utility and art.
*   **Technological Specificity:** Built specifically on the Adobe Flash engine, marking it as a distinct piece of multimedia history.
*   **Academic Recognition:** Its inclusion and publication in an academic journal underscore its significance in the study of digital media and electronic literature.
*   **Authorship:** A recognized work of Giselle Beiguelman, a figure associated with digital art and media.

## Body

### Definition and Classification
**Code Movie 1** is an entity defined as a **creative work** and an **application**. As an application, it falls under the class of software programs designed for end-users to perform specific tasks—in this case, the experience of a digital artwork. It is further classified as a "creative work" by Giselle Beiguelman. The work operates in the English language.

### Creation and Technical Specifications
The work was authored by **Giselle Beiguelman** and was published in **2004**. It relies on the **Adobe Flash** software engine to function. This technical dependency places it within the lineage of Flash-based net.art, a prominent form of digital art in the early 21st century.

### Publication and Identifiers
Code Movie 1 was published in an **academic journal**, suggesting its relevance to scholarly research in digital humanities or media studies. It is indexed in the **ELMCIP** (Electronic Literature as a Model of Creativity and Innovation in Practice) database with the ID **1263**. This identifier serves as a reference for the work's metadata within the electronic literature community.